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[Ashkhar] Blood on the Horizon: OOC and Set up
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<blockquote data-quote="Ashkhar Ben" data-source="post: 6189294" data-attributes="member: 6749162"><p>After several years of hard work, my system is pretty close to done. </p><p></p><p>I just wrapped up GMing two separate playtest games for my group of playtesters, and they each are starting fresh with new GMs. The GM inside of me is getting itchy, and since I haven't executed an online playtest for Ashkhar RPG yet, I figure I might as well get started. </p><p></p><p>I'm very interested to get feedback, as well as simply have a fun gaming using my system: Ashkhar RPG. You can read all of the rules in their entirety (although not 100% of the rules are complete/completely posted) <a href="http://ashkhar.wordpress.com/system" target="_blank">here</a>. The system itself is pretty simple: classless, 3d6 + mod, unified skill system for combat/exploration/social, and plug and play rules for added complexity. If you want to have more combat crunch, add Techniques. If you want further or more in-depth character motivation development, add Obligations. I'm willing to play with whatever chunk of rules (all the way up to the complete system) to those interested. </p><p></p><p>The campaign would take place in the connected setting: Ashkhar. A large continent defined by six sentient species (some familiar and some new) as well as a host of unique cultures and locations. I'm open to playing in any of the major regions: the Inohkshi Drowned Lands in the north west, the Sarroots Range to the north east, the Onduril Lowlands in central Ashkhar, the massive Titan's Steppe to the east, the midland Crater Sea, the Anduin Peninsula, the Cobalt Wood, the Fractured Lands to the south, or in the Grohlkin Hive Cluster to the southwest. </p><p></p><p>The system excels at tough but heroic adventures, handling combat, exploration, and social interaction well and evenly. There are certainly the most mechanical rules based around Combat, although they are all almost entirely optional. I'm hoping that I can get three or four players who would be interested in playing either PbP here on the boards or through Skype/Roll20/G+ or some other platform that is preferred. </p><p></p><p>As an added bonus, you'll be listed as a Playtester in the final published system, planned to be released in 2014. Shoot me a PM or respond below-thread if you're interested. </p><p></p><p>I look forward to gaming with you.</p></blockquote><p></p>
[QUOTE="Ashkhar Ben, post: 6189294, member: 6749162"] After several years of hard work, my system is pretty close to done. I just wrapped up GMing two separate playtest games for my group of playtesters, and they each are starting fresh with new GMs. The GM inside of me is getting itchy, and since I haven't executed an online playtest for Ashkhar RPG yet, I figure I might as well get started. I'm very interested to get feedback, as well as simply have a fun gaming using my system: Ashkhar RPG. You can read all of the rules in their entirety (although not 100% of the rules are complete/completely posted) [URL="http://ashkhar.wordpress.com/system"]here[/URL]. The system itself is pretty simple: classless, 3d6 + mod, unified skill system for combat/exploration/social, and plug and play rules for added complexity. If you want to have more combat crunch, add Techniques. If you want further or more in-depth character motivation development, add Obligations. I'm willing to play with whatever chunk of rules (all the way up to the complete system) to those interested. The campaign would take place in the connected setting: Ashkhar. A large continent defined by six sentient species (some familiar and some new) as well as a host of unique cultures and locations. I'm open to playing in any of the major regions: the Inohkshi Drowned Lands in the north west, the Sarroots Range to the north east, the Onduril Lowlands in central Ashkhar, the massive Titan's Steppe to the east, the midland Crater Sea, the Anduin Peninsula, the Cobalt Wood, the Fractured Lands to the south, or in the Grohlkin Hive Cluster to the southwest. The system excels at tough but heroic adventures, handling combat, exploration, and social interaction well and evenly. There are certainly the most mechanical rules based around Combat, although they are all almost entirely optional. I'm hoping that I can get three or four players who would be interested in playing either PbP here on the boards or through Skype/Roll20/G+ or some other platform that is preferred. As an added bonus, you'll be listed as a Playtester in the final published system, planned to be released in 2014. Shoot me a PM or respond below-thread if you're interested. I look forward to gaming with you. [/QUOTE]
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