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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
ASI Ideas. Extra for those without Magic Items, Ect
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<blockquote data-quote="Xethreau" data-source="post: 8455095" data-attributes="member: 57584"><p>5e is balanced on the expectation of no magic items, so there is no "catching up" a character has to do with the game system if the Narrator doesn't give treasure or if a PC personally opts-out of treasure. The "Recommended" starting wealth and all that exists with emphasis on the <strong>recommendation</strong>; these are a suggested norm proved by A5e where O5e had none. So your Dark Sun campaign shouldn't even sweat its low treasure/magic item nature, because the game system accommodates that by default.</p><p></p><p>Player vs. player balance, that's another matter. The 3.5 feat "Vow of Poverty" comes to mind. There are items that provide boosts to ability scores (including headband of intellect and the strongholds) so that would be a good place to really delve into GP-to-ASI equivalence.</p></blockquote><p></p>
[QUOTE="Xethreau, post: 8455095, member: 57584"] 5e is balanced on the expectation of no magic items, so there is no "catching up" a character has to do with the game system if the Narrator doesn't give treasure or if a PC personally opts-out of treasure. The "Recommended" starting wealth and all that exists with emphasis on the [B]recommendation[/B]; these are a suggested norm proved by A5e where O5e had none. So your Dark Sun campaign shouldn't even sweat its low treasure/magic item nature, because the game system accommodates that by default. Player vs. player balance, that's another matter. The 3.5 feat "Vow of Poverty" comes to mind. There are items that provide boosts to ability scores (including headband of intellect and the strongholds) so that would be a good place to really delve into GP-to-ASI equivalence. [/QUOTE]
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General Tabletop Discussion
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ASI Ideas. Extra for those without Magic Items, Ect
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