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<blockquote data-quote="humble minion" data-source="post: 8970248" data-attributes="member: 5948"><p>Probably. It's very easy to ignore Zahkara because it shares almost no lore or history with the rest of FR. The Al-Qadim line pretty much never mentioned anywhere in Kara-Tur, Shou Lung etc even if they did nominally share a border. It's actually harder to ignore Maztica since it has such a history with Amn and Helm. It really depends what WotC want to do with FR. It seems from their past releases, annd what we know of the upcoming ones, that they have no intention of leaving their Sword Coast comfort zone, and if that's the intention, then there's almost no reason to mention Kara-Tur at all. They already ignored the Shou dragonships and trade fleets that were a major feature of the original Spelljammer game line, so I see no reason that the deliberate amnesia strategy shouldn't work again.</p><p></p><p></p><p></p><p></p><p>Good question, and one I asked myself upthread. I'm not familiar enough with Kara-Tur to answer.</p><p></p><p></p><p></p><p>Dunno about Radiant Citadel, but there's at least one 3pp supplement in the works that covers that ground (along with other native American societies).</p><p></p><p>[URL unfurl="true"]https://www.kickstarter.com/projects/1514619081/heroes-of-mythic-americas/description[/URL]</p><p></p><p></p><p></p><p></p><p></p><p>A lot of the 3e player material is fairly heavily Rokugan-focused, from memory, and wouldn't translate so well to a non-Rokugan setting. There's probably some weapons and armour (kusari-gama, o-yoroi armour, maybe a nagimaki etc) that don't have direct 5e equivalents and which could be usefully added. I suspect you're better off saying a katana (or a jian) is just a longsword though, and so on, rather than trying to invent a million different unique weapon stat line for every possible variant like previous editions did. The races, as far as i can remember from more recent reaction, did not score well on the 'cultural sensitivity' scale and probably should go or be massively reworked. </p><p></p><p>As did many 3e supplements, it devoted a lot of page count to prestige classes, many of which are largely unnecessary in the more streamlined character-construction model of 5e. You probably don't need the 'two-weapon samurai' prestige class AND the 'heavy weapon samurai' and so on. A lot of the bases are covered by base 5e options already - an assassin rogue is all you really need to play a ninja for instance. There might be space for a few feats or fighting styles, perhaps one based around iaijutsu duelling?</p><p></p><p>Spellcasters are where it gets interesting. 3e OA assumes that most spellcasters will be shugenja, and there might be space for something like this. The traditional heavily-armoured D&D cleric has its roots deep in European myth and culture of course - the Song of Roland, Friar Tuck, and the Crusades etc etc. It's a pretty poor fit for Asian stories - but in game terms you do need to have that healing/protective base covered. 3e OA shugenja are elementalists (because that was ALWAYS TSR/WotCs preferred Break Glass In Case Of Wanting An Exciting New Magic System option - see Al-Qadim and Dark Sun) but I don't think there's any particular cultural reason for this. Personally I'd be tempted to just allow clerics to swap shield/armour proficiencies for a monk's Unarmoured Defence and a couple of extra skill proficiencies and call it a day, but to be fair, I'm not really familiar with the stories that shugenja are based on.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8970248, member: 5948"] Probably. It's very easy to ignore Zahkara because it shares almost no lore or history with the rest of FR. The Al-Qadim line pretty much never mentioned anywhere in Kara-Tur, Shou Lung etc even if they did nominally share a border. It's actually harder to ignore Maztica since it has such a history with Amn and Helm. It really depends what WotC want to do with FR. It seems from their past releases, annd what we know of the upcoming ones, that they have no intention of leaving their Sword Coast comfort zone, and if that's the intention, then there's almost no reason to mention Kara-Tur at all. They already ignored the Shou dragonships and trade fleets that were a major feature of the original Spelljammer game line, so I see no reason that the deliberate amnesia strategy shouldn't work again. Good question, and one I asked myself upthread. I'm not familiar enough with Kara-Tur to answer. Dunno about Radiant Citadel, but there's at least one 3pp supplement in the works that covers that ground (along with other native American societies). [URL unfurl="true"]https://www.kickstarter.com/projects/1514619081/heroes-of-mythic-americas/description[/URL] A lot of the 3e player material is fairly heavily Rokugan-focused, from memory, and wouldn't translate so well to a non-Rokugan setting. There's probably some weapons and armour (kusari-gama, o-yoroi armour, maybe a nagimaki etc) that don't have direct 5e equivalents and which could be usefully added. I suspect you're better off saying a katana (or a jian) is just a longsword though, and so on, rather than trying to invent a million different unique weapon stat line for every possible variant like previous editions did. The races, as far as i can remember from more recent reaction, did not score well on the 'cultural sensitivity' scale and probably should go or be massively reworked. As did many 3e supplements, it devoted a lot of page count to prestige classes, many of which are largely unnecessary in the more streamlined character-construction model of 5e. You probably don't need the 'two-weapon samurai' prestige class AND the 'heavy weapon samurai' and so on. A lot of the bases are covered by base 5e options already - an assassin rogue is all you really need to play a ninja for instance. There might be space for a few feats or fighting styles, perhaps one based around iaijutsu duelling? Spellcasters are where it gets interesting. 3e OA assumes that most spellcasters will be shugenja, and there might be space for something like this. The traditional heavily-armoured D&D cleric has its roots deep in European myth and culture of course - the Song of Roland, Friar Tuck, and the Crusades etc etc. It's a pretty poor fit for Asian stories - but in game terms you do need to have that healing/protective base covered. 3e OA shugenja are elementalists (because that was ALWAYS TSR/WotCs preferred Break Glass In Case Of Wanting An Exciting New Magic System option - see Al-Qadim and Dark Sun) but I don't think there's any particular cultural reason for this. Personally I'd be tempted to just allow clerics to swap shield/armour proficiencies for a monk's Unarmoured Defence and a couple of extra skill proficiencies and call it a day, but to be fair, I'm not really familiar with the stories that shugenja are based on. [/QUOTE]
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