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<blockquote data-quote="GreyLord" data-source="post: 8972818" data-attributes="member: 4348"><p>Because it's one of the ONLY D&D books EVER to have Asian influence.</p><p></p><p>Because Asian gamers (they exist) are NOT as interested in the same stuff that American and European gamers are (even Asian-Americans exhibit ignorance or major differences in what they find offensive in what they think appeals to East Asian gamers when they protest Oriental vs. Asian in modern culture).</p><p></p><p>Because even Chinese RPG gamers seem to prefer to OD&D take to some of the more modern American's writing on Asia RPGs today...probably...because as mentioned above...Western gamers are ignorant of what actually is important to those in East Asia (and some of them have some interesting ideas on what Westerners enjoy as well...ala...some ideas you see via Final Fantasy these days and other things...though perhaps they have a BETTER feel on what Westerner's prefer than Westerner's have of what East Asian gamers prefer).</p><p></p><p>I read the Kara-Tur RPG book recently and had NO Asian gamers take me up on any games of that. Even though it is more specific to one region of Asia they didn't want to play with that gamebook. They'd even prefer the old Oriental Adventures to that. I FEEL (meaning it's my opinion, rather than what they told me) it is because it is far too complex or more complex than what they want to digest.</p><p></p><p>That said, Oriental Adventures and Kara-Tur are still terribly outdated. I agree, a total and complete rewrite would be needed.</p><p></p><p>There needs to be something simpler and more straightforward than what many of the Western RPG makers are creating. Their needs to be MULTIPLE sourcebooks, each based on a different culture. One of the most offensive things to some Gamers in Asia is to refer to them all as "Asian." This is because Asia refers to the entire continent and the cultures and society in Asia are so diverse as to be more different than most differences you find between cultures in the Western world.</p><p></p><p>Someone from China does not want to go gaming in an "Asian" RPG based in India and pretend it's about Chinese Culture...and vice versa.</p><p></p><p>I can't say that I know the exact way or technique WotC could use to get more D&D penetration in the Asian market. It has some, but overall, it hasn't had a great deal of depth. </p><p></p><p>I agree, they LOVE the genre, they LOVE many aspects that go hand in hand with D&D. A western themed D&D is something they should probably love (and there are those who game with a Western themed RPG already), but it hasn't gotten the market penetration that it has in the West.</p><p></p><p>A rewritten (and I mean, a HEAVILY rewritten Kara-Tur, to be inclusive of many different regions to the point that it would probably have to be multiple tomes and volumes. For example, if we have an RPG based upon India, even there we'd probably need at least 3 to 4 different volumes of books because there is variance between enough cultures there to warrant that. Unfortunately, many of the Western writers don't recognize that there are vast cultural differences, even in the nation of India, to warrant that many different focuses on different cultures that could take up an entire book each by themselves) or rebranded Kara-Tur could be a way to do it. </p><p></p><p>But I expect that such books, if written to have a greater appeal to the audiences in those nations (and the market is bigger, even if we segmented the books in that way, in China and India) would lack an appeal to most Western gamers because because the values that they have culturally are so different.</p><p></p><p>And that is part of the problem. To write such RPGs would take a great deal of risk and many times companies are risk adverse, at least in how risky an endeavor it could be.</p><p></p><p>Just an opinion on my part.</p><p></p><p>Even in China you would need different books for the different era's and areas in that nation.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8972818, member: 4348"] Because it's one of the ONLY D&D books EVER to have Asian influence. Because Asian gamers (they exist) are NOT as interested in the same stuff that American and European gamers are (even Asian-Americans exhibit ignorance or major differences in what they find offensive in what they think appeals to East Asian gamers when they protest Oriental vs. Asian in modern culture). Because even Chinese RPG gamers seem to prefer to OD&D take to some of the more modern American's writing on Asia RPGs today...probably...because as mentioned above...Western gamers are ignorant of what actually is important to those in East Asia (and some of them have some interesting ideas on what Westerners enjoy as well...ala...some ideas you see via Final Fantasy these days and other things...though perhaps they have a BETTER feel on what Westerner's prefer than Westerner's have of what East Asian gamers prefer). I read the Kara-Tur RPG book recently and had NO Asian gamers take me up on any games of that. Even though it is more specific to one region of Asia they didn't want to play with that gamebook. They'd even prefer the old Oriental Adventures to that. I FEEL (meaning it's my opinion, rather than what they told me) it is because it is far too complex or more complex than what they want to digest. That said, Oriental Adventures and Kara-Tur are still terribly outdated. I agree, a total and complete rewrite would be needed. There needs to be something simpler and more straightforward than what many of the Western RPG makers are creating. Their needs to be MULTIPLE sourcebooks, each based on a different culture. One of the most offensive things to some Gamers in Asia is to refer to them all as "Asian." This is because Asia refers to the entire continent and the cultures and society in Asia are so diverse as to be more different than most differences you find between cultures in the Western world. Someone from China does not want to go gaming in an "Asian" RPG based in India and pretend it's about Chinese Culture...and vice versa. I can't say that I know the exact way or technique WotC could use to get more D&D penetration in the Asian market. It has some, but overall, it hasn't had a great deal of depth. I agree, they LOVE the genre, they LOVE many aspects that go hand in hand with D&D. A western themed D&D is something they should probably love (and there are those who game with a Western themed RPG already), but it hasn't gotten the market penetration that it has in the West. A rewritten (and I mean, a HEAVILY rewritten Kara-Tur, to be inclusive of many different regions to the point that it would probably have to be multiple tomes and volumes. For example, if we have an RPG based upon India, even there we'd probably need at least 3 to 4 different volumes of books because there is variance between enough cultures there to warrant that. Unfortunately, many of the Western writers don't recognize that there are vast cultural differences, even in the nation of India, to warrant that many different focuses on different cultures that could take up an entire book each by themselves) or rebranded Kara-Tur could be a way to do it. But I expect that such books, if written to have a greater appeal to the audiences in those nations (and the market is bigger, even if we segmented the books in that way, in China and India) would lack an appeal to most Western gamers because because the values that they have culturally are so different. And that is part of the problem. To write such RPGs would take a great deal of risk and many times companies are risk adverse, at least in how risky an endeavor it could be. Just an opinion on my part. Even in China you would need different books for the different era's and areas in that nation. [/QUOTE]
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