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<blockquote data-quote="GreyLord" data-source="post: 8972834" data-attributes="member: 4348"><p>My above response was the to the initial post. I have read the rest of the thread and realized that most of this thread seems to be about Japanese Roleplaying gamers rather than Asia (and Asian Roleplaying gamers) as a whole.</p><p></p><p>Please be aware the following is JUST MY OPINION...</p><p></p><p>Japan is it's own beast, and as I noted, the recent releases of some Japanese focused material was not taken to very well by gamers of mine which are East Asian. It is a matter of what they value.</p><p></p><p>It was also noted that there are already RPG gamers in Japan. They have different preferences. The numbers are small. In THEORY, rpg games such as D&D should have a wider and broader appeal. There is a fascination in some of the same aspects of it.</p><p></p><p>I THINK (not sure) part of it is the separation of the boys from the men, and the girls from the woman. In some parts of that culture, when you are a man you don't do things that the little boys do. You focus on more manly things (and this may be something that is going out of style with the younger generations, I'm not sure, but with the older generations, men did not watch cartoons for example, they did not go and play with toys and little kids video games. Instead they would work, hang out with their work buddies, go to the bars, watch sports, and be "mature" (hard to put exactly what the term mature means, but it's what separates you from those who are not mature). You would play golf with your boss or work on finances.</p><p></p><p>This doesn't even come close to touching the traditional differences between what Men and woman do. Japan in the past (at least) has been VERY traditional in some things.</p><p></p><p>In some circles, Roleplaying games could be seen as a Boys thing. That means men don't play it, Woman don't play it, and girls normally don't play it (but could...maybe).</p><p></p><p>Some say Japan is changing, but seeing the work culture going on and how they do things in my last visit...I don't think it's changing as fast as some in the West hope it's changing, and though they show favortism to Westerners, they definitely do not want to BE westerner's (or most of them) yet. </p><p></p><p>That's just Japan. What appeals to Japan might work in China, but also might fail spectacularly. China and Japan are as different as the U.S. and Japan in some ways...and different parts of China are as different as China and the US in some places. We are talking people with deep cultural values that are varied and unique. What appeals in China and Japan are going to be vastly different than what is appealing to those in India (and, lest people forget, India is also part of Asia). What appeals in India is going to be vastly different than what appeals in Georgia or Turkmenistan.</p><p></p><p>The biggest obstacle still (as I mentioned at the end of the past above) though still remains the same in my opinion. There is a VAST market there, but to get deeper market penetration will take some very big risks. For most of corporate I think many are happy with the current trend and where it is going, as well as new ideas (electronic rather than books for example). Taking bigger risks that could get faster and deeper penetration into the Asian markets is not a risk I think most of them would be willing to take at this time...because it IS or WOULD be a massively big risk to take if done correctly (once again, in my opinion).</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8972834, member: 4348"] My above response was the to the initial post. I have read the rest of the thread and realized that most of this thread seems to be about Japanese Roleplaying gamers rather than Asia (and Asian Roleplaying gamers) as a whole. Please be aware the following is JUST MY OPINION... Japan is it's own beast, and as I noted, the recent releases of some Japanese focused material was not taken to very well by gamers of mine which are East Asian. It is a matter of what they value. It was also noted that there are already RPG gamers in Japan. They have different preferences. The numbers are small. In THEORY, rpg games such as D&D should have a wider and broader appeal. There is a fascination in some of the same aspects of it. I THINK (not sure) part of it is the separation of the boys from the men, and the girls from the woman. In some parts of that culture, when you are a man you don't do things that the little boys do. You focus on more manly things (and this may be something that is going out of style with the younger generations, I'm not sure, but with the older generations, men did not watch cartoons for example, they did not go and play with toys and little kids video games. Instead they would work, hang out with their work buddies, go to the bars, watch sports, and be "mature" (hard to put exactly what the term mature means, but it's what separates you from those who are not mature). You would play golf with your boss or work on finances. This doesn't even come close to touching the traditional differences between what Men and woman do. Japan in the past (at least) has been VERY traditional in some things. In some circles, Roleplaying games could be seen as a Boys thing. That means men don't play it, Woman don't play it, and girls normally don't play it (but could...maybe). Some say Japan is changing, but seeing the work culture going on and how they do things in my last visit...I don't think it's changing as fast as some in the West hope it's changing, and though they show favortism to Westerners, they definitely do not want to BE westerner's (or most of them) yet. That's just Japan. What appeals to Japan might work in China, but also might fail spectacularly. China and Japan are as different as the U.S. and Japan in some ways...and different parts of China are as different as China and the US in some places. We are talking people with deep cultural values that are varied and unique. What appeals in China and Japan are going to be vastly different than what is appealing to those in India (and, lest people forget, India is also part of Asia). What appeals in India is going to be vastly different than what appeals in Georgia or Turkmenistan. The biggest obstacle still (as I mentioned at the end of the past above) though still remains the same in my opinion. There is a VAST market there, but to get deeper market penetration will take some very big risks. For most of corporate I think many are happy with the current trend and where it is going, as well as new ideas (electronic rather than books for example). Taking bigger risks that could get faster and deeper penetration into the Asian markets is not a risk I think most of them would be willing to take at this time...because it IS or WOULD be a massively big risk to take if done correctly (once again, in my opinion). [/QUOTE]
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