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<blockquote data-quote="Voadam" data-source="post: 8974117" data-attributes="member: 2209"><p>To follow up a little bit, here is the encounter building tables from the PF2 core book, note that PF2 uses creature level and not a challenge rating as their term for gauging monsters.</p><p></p><p>TABLE 10–1: ENCOUNTER BUDGET</p><p>Threat XP Budget</p><p>Trivial 40 or less </p><p>Low 60</p><p>Moderate 80</p><p>Severe 120</p><p>Extreme 160</p><p></p><p>TABLE 10–2: CREATURE XP AND ROLE</p><p>Creature Level XP Suggested Role</p><p>Party level – 4 10 Low-threat lackey</p><p>Party level – 3 15 Low- or moderate-threat lackey</p><p>Party level – 2 20 Any lackey or standard creature</p><p>Party level – 1 30 Any standard creature</p><p>Party level 40 Any standard creature or low-threat boss</p><p>Party level + 1 60 Low- or moderate-threat boss</p><p>Party level + 2 80 Moderate- or severe-threat boss</p><p>Party level + 3 120 Severe- or extreme-threat boss</p><p>Party level + 4 160 Extreme-threat solo boss</p><p></p><p>I find 5e's xp budget math less than intuitive but here 1 creature of the average party level (40xp) would be a trivial threat, 2 of them would be moderate, 3 severe, and 4 an extreme encounter.</p><p></p><p>My general understanding is that because so many of the offensive and defensive stats are tied to level and that degrees of success and failure have escalating impacts that parties are balanced much more tightly against things close to their level than in bound accuracy 5e and so higher level things in PF2 can be more unstoppable powerhouses in combat while lower level ones can be effectively steamrolled or ignored for a bit without much concern.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8974117, member: 2209"] To follow up a little bit, here is the encounter building tables from the PF2 core book, note that PF2 uses creature level and not a challenge rating as their term for gauging monsters. TABLE 10–1: ENCOUNTER BUDGET Threat XP Budget Trivial 40 or less Low 60 Moderate 80 Severe 120 Extreme 160 TABLE 10–2: CREATURE XP AND ROLE Creature Level XP Suggested Role Party level – 4 10 Low-threat lackey Party level – 3 15 Low- or moderate-threat lackey Party level – 2 20 Any lackey or standard creature Party level – 1 30 Any standard creature Party level 40 Any standard creature or low-threat boss Party level + 1 60 Low- or moderate-threat boss Party level + 2 80 Moderate- or severe-threat boss Party level + 3 120 Severe- or extreme-threat boss Party level + 4 160 Extreme-threat solo boss I find 5e's xp budget math less than intuitive but here 1 creature of the average party level (40xp) would be a trivial threat, 2 of them would be moderate, 3 severe, and 4 an extreme encounter. My general understanding is that because so many of the offensive and defensive stats are tied to level and that degrees of success and failure have escalating impacts that parties are balanced much more tightly against things close to their level than in bound accuracy 5e and so higher level things in PF2 can be more unstoppable powerhouses in combat while lower level ones can be effectively steamrolled or ignored for a bit without much concern. [/QUOTE]
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