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General Tabletop Discussion
*Pathfinder & Starfinder
Aside from Expertise, what are the most commonly acknowledged feat-tax feats?
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<blockquote data-quote="Neonchameleon" data-source="post: 5094419" data-attributes="member: 87792"><p>Depends what you want from your Paladin. Yes, there is a small gap where Melee Training (Charisma) is worth it. But my first level encounter power sanctions everything. My second level utility sanctions everything. Ardent Strike is therefore only useful for charges or for hanging onto foes late on in a combat (or for charging) - and the autodamage from sanction may not be pretty, but I can Enfeebling Strike then swap the mark over if I want to hold two targets for a while. Yes, Melee Training for a non-human paladin is nice at mid-late heroic to expand your toolbox (humans just take all three from Ardent, Enfeebling, and Virtuous). But after Weapon Expertise there are several other feats you want that are also pretty nice (starting with multiclass feats) - and by L11 you not only have paragon feats to take, you have four encounter powers, limiting the times you'll need Ardent Strike. Therefore while I'd call it a solid feat from levels 2-10 for non-human paladins, I certainly wouldn't call it mandatory.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5094419, member: 87792"] Depends what you want from your Paladin. Yes, there is a small gap where Melee Training (Charisma) is worth it. But my first level encounter power sanctions everything. My second level utility sanctions everything. Ardent Strike is therefore only useful for charges or for hanging onto foes late on in a combat (or for charging) - and the autodamage from sanction may not be pretty, but I can Enfeebling Strike then swap the mark over if I want to hold two targets for a while. Yes, Melee Training for a non-human paladin is nice at mid-late heroic to expand your toolbox (humans just take all three from Ardent, Enfeebling, and Virtuous). But after Weapon Expertise there are several other feats you want that are also pretty nice (starting with multiclass feats) - and by L11 you not only have paragon feats to take, you have four encounter powers, limiting the times you'll need Ardent Strike. Therefore while I'd call it a solid feat from levels 2-10 for non-human paladins, I certainly wouldn't call it mandatory. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Aside from Expertise, what are the most commonly acknowledged feat-tax feats?
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