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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Aside from Expertise, what are the most commonly acknowledged feat-tax feats?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5096245" data-attributes="member: 20805"><p>Hey freind, thats a bit of a stretch from what I stated.</p><p></p><p>I completely agree that Expertise is indeed the <em>most optimal feat</em> in the game... but does that make it a 'feat tax' that everyone must take of suffer the ignoble fate of suckage? </p><p></p><p> I am starting a new character in a freinds game, level 1 Wizard.. and I am really looking forward to playing him. My chosen feat? Skill Training: Thievery.</p><p> Will that mean my character sucks or that I have chosen the concept of 'I suck'?</p><p> {in case you are wondering, the answer is <strong>no</strong>. My concept is an indiana jones'ish adventuring scholar and I wanted to be able to find those damn boulder traps!}</p><p></p><p> The feat system represents choices, some of which are more optimal than others, some of which are more flavorful than others.. and its up to the players and GM to determine which is the best for them.</p><p></p><p> Now, I am not saying that in certain campaigns and certain play styles that Expertise is indeed a feat tax. I am just saying that not everyone plays that way and positing such a blanket statement on the forums tends to lead to pointless {altho sometimes entertaining} arguments.</p><p></p><p></p><p> So bottom line of my stance: I don't beleive there is a systematic 'feat tax' built into the 4e mechanics, altho some players and GM's may run the game in such a manner that optimization is a higher priority than IMC. All feats are simply choices and options.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5096245, member: 20805"] Hey freind, thats a bit of a stretch from what I stated. I completely agree that Expertise is indeed the [i]most optimal feat[/i] in the game... but does that make it a 'feat tax' that everyone must take of suffer the ignoble fate of suckage? I am starting a new character in a freinds game, level 1 Wizard.. and I am really looking forward to playing him. My chosen feat? Skill Training: Thievery. Will that mean my character sucks or that I have chosen the concept of 'I suck'? {in case you are wondering, the answer is [b]no[/b]. My concept is an indiana jones'ish adventuring scholar and I wanted to be able to find those damn boulder traps!} The feat system represents choices, some of which are more optimal than others, some of which are more flavorful than others.. and its up to the players and GM to determine which is the best for them. Now, I am not saying that in certain campaigns and certain play styles that Expertise is indeed a feat tax. I am just saying that not everyone plays that way and positing such a blanket statement on the forums tends to lead to pointless {altho sometimes entertaining} arguments. So bottom line of my stance: I don't beleive there is a systematic 'feat tax' built into the 4e mechanics, altho some players and GM's may run the game in such a manner that optimization is a higher priority than IMC. All feats are simply choices and options. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Aside from Expertise, what are the most commonly acknowledged feat-tax feats?
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