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General Tabletop Discussion
*Dungeons & Dragons
ASI's at Character Level instead of Class Level
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<blockquote data-quote="Tony Vargas" data-source="post: 7230632" data-attributes="member: 996"><p>DM's don't get to be wrong. If she wants to interpret the rules as implying that all PC races are actually furries, you get to go with that. ;P Just the nature of DM Empowerment. Be happy it's something so reasonable. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> I'd expect it to generally work slightly better. Spell slots and proficiency both already work smoothly that way, there's no reason to make ASIs work in such a clunky manner.</p><p></p><p> Actually, it makes no difference to the 'cost' of MCing, only to the order in which you take classes. For instance, taking 4 levels in class A, then 4 levels in class B, gives you two ASIs, as 4th & 8th level, just like always. No cost. Alternating the two, OTOH, still gives gives you two ASIs at 8th, but one at 7th, one at 8th. </p><p></p><p>Extra Attack is another class feature that's a prime candidate for this kind of treatment, BTW.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7230632, member: 996"] DM's don't get to be wrong. If she wants to interpret the rules as implying that all PC races are actually furries, you get to go with that. ;P Just the nature of DM Empowerment. Be happy it's something so reasonable. ;) I'd expect it to generally work slightly better. Spell slots and proficiency both already work smoothly that way, there's no reason to make ASIs work in such a clunky manner. Actually, it makes no difference to the 'cost' of MCing, only to the order in which you take classes. For instance, taking 4 levels in class A, then 4 levels in class B, gives you two ASIs, as 4th & 8th level, just like always. No cost. Alternating the two, OTOH, still gives gives you two ASIs at 8th, but one at 7th, one at 8th. Extra Attack is another class feature that's a prime candidate for this kind of treatment, BTW. [/QUOTE]
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