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General Tabletop Discussion
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ASI's at Character Level instead of Class Level
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<blockquote data-quote="Blue" data-source="post: 7230808" data-attributes="member: 20564"><p>I don't like it personally. Sicne this can only come up with multiclassing, assume "While multiclassing..." for all of these.</p><p></p><p>You have some dead levels where you get nothing, and some levels where you get a lot.</p><p></p><p>You can start taking other classes quicker because you don't need to stay in to get your ASI.</p><p></p><p>You are encouraged to dip 1-3 levels because a 4th level is always a dead level. (Even if you would get your ASI that level, you'd still get it taking a class that gave you features as well.)</p><p></p><p>It breaks part of the multiclassing balance where all ASI (and feats) are delayed a few level, making the character more powerful at almost any level then without this change. (The exception is if all of your classes but one take and stop at the dead levels you normally get ASI.)</p></blockquote><p></p>
[QUOTE="Blue, post: 7230808, member: 20564"] I don't like it personally. Sicne this can only come up with multiclassing, assume "While multiclassing..." for all of these. You have some dead levels where you get nothing, and some levels where you get a lot. You can start taking other classes quicker because you don't need to stay in to get your ASI. You are encouraged to dip 1-3 levels because a 4th level is always a dead level. (Even if you would get your ASI that level, you'd still get it taking a class that gave you features as well.) It breaks part of the multiclassing balance where all ASI (and feats) are delayed a few level, making the character more powerful at almost any level then without this change. (The exception is if all of your classes but one take and stop at the dead levels you normally get ASI.) [/QUOTE]
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ASI's at Character Level instead of Class Level
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