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General Tabletop Discussion
*Dungeons & Dragons
ASI's at Character Level instead of Class Level
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<blockquote data-quote="schnee" data-source="post: 7232489" data-attributes="member: 16728"><p>3e caster multiclassers <em>were</em> a mess. The thing is, with Bounded Accuracy, how much does it matter to lose an extra attack, when you are instead casting a Faerie Fire, or Bless, or throwing down a Channel Divinity-boosted attack? The game is much, much 'flatter', and I've talked to people that multi-classed quite evenly to pretty high levels and had a lot of fun and felt effective.</p><p></p><p>It may not work great at 16th level, but if the table only gets to 10th-12th, and it works that high, isn't that good enough? 3E fell apart even before 8th, from personal experience.</p><p></p><p></p><p></p><p>That depends. Do they want to make D&D, or a completely different granular system like Runequest?</p><p></p><p>D&D is inherently class-based. </p><p></p><p></p><p></p><p>Tomayto, tomahto. The design intent is still that it's an incremental boost at a specific time, and by moving them out of sync with the rest of the design will create other traps and un-obvious optimization loopholes.</p><p></p><p>Moving from 2nd to 3rd level in most classes gives you stuff that's equivalent power to a feat. Moving from 4th to 5th is the same. That's what I mean, is that Feats are not some amazing thing that completely changes your power; it's part of a smooth power progression.</p></blockquote><p></p>
[QUOTE="schnee, post: 7232489, member: 16728"] 3e caster multiclassers [I]were[/I] a mess. The thing is, with Bounded Accuracy, how much does it matter to lose an extra attack, when you are instead casting a Faerie Fire, or Bless, or throwing down a Channel Divinity-boosted attack? The game is much, much 'flatter', and I've talked to people that multi-classed quite evenly to pretty high levels and had a lot of fun and felt effective. It may not work great at 16th level, but if the table only gets to 10th-12th, and it works that high, isn't that good enough? 3E fell apart even before 8th, from personal experience. That depends. Do they want to make D&D, or a completely different granular system like Runequest? D&D is inherently class-based. Tomayto, tomahto. The design intent is still that it's an incremental boost at a specific time, and by moving them out of sync with the rest of the design will create other traps and un-obvious optimization loopholes. Moving from 2nd to 3rd level in most classes gives you stuff that's equivalent power to a feat. Moving from 4th to 5th is the same. That's what I mean, is that Feats are not some amazing thing that completely changes your power; it's part of a smooth power progression. [/QUOTE]
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ASI's at Character Level instead of Class Level
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