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General Tabletop Discussion
*Dungeons & Dragons
ASI's at Character Level instead of Class Level
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<blockquote data-quote="Tony Vargas" data-source="post: 7232660" data-attributes="member: 996"><p>I may dress casually, but aside from that, don't resemble your remark, at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>Most DMs have gamed for along time. Heck, most D&Ders have. 'Casuals' are a comparatively new phenomenon, drawn in by the Encounters program that eventually was subsumed into AL. </p><p></p><p>And, yes, AL does have to account for such players, and has it's own set of rulings and variations (like using feats & MCing even though they're optional), of necessity. Hopefully, though, inexperienced/casual players aren't trying to run AL games too often.</p><p></p><p> That's not a very DM-Empowerment, rulings-not-rules, make-the-game-your-own, 5e-zietgiest kind of attitude. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>You're entitled to hold onto it, of course, but it's much more fitting to the 3e RAW-uber-alles era.</p><p></p><p> Consistent scaling of overall ability between MC'd and single-classed PCs. Something 5e delivers with respect to cantrip damage, proficiency bonus, number of HD, and spell slots, but not with ASIs nor Extra Attack. The OP observed that the DM in question simply counted them as 'bonus' ASIs gained at their respective levels.</p><p> Actually, the DM considered it an interpretation, rather than a change. DMing isn't like rolling up a character unobserved, the DM doesn't benefit from making it possible to create a hypothetically 'more powerful' MC'd character. OTOH, more consistent PC scaling might make it just a bit easier to design challenges. Just a bit, maybe a very little bit, not that it could ever be easy...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7232660, member: 996"] I may dress casually, but aside from that, don't resemble your remark, at all. ;) Most DMs have gamed for along time. Heck, most D&Ders have. 'Casuals' are a comparatively new phenomenon, drawn in by the Encounters program that eventually was subsumed into AL. And, yes, AL does have to account for such players, and has it's own set of rulings and variations (like using feats & MCing even though they're optional), of necessity. Hopefully, though, inexperienced/casual players aren't trying to run AL games too often. That's not a very DM-Empowerment, rulings-not-rules, make-the-game-your-own, 5e-zietgiest kind of attitude. ;) You're entitled to hold onto it, of course, but it's much more fitting to the 3e RAW-uber-alles era. Consistent scaling of overall ability between MC'd and single-classed PCs. Something 5e delivers with respect to cantrip damage, proficiency bonus, number of HD, and spell slots, but not with ASIs nor Extra Attack. The OP observed that the DM in question simply counted them as 'bonus' ASIs gained at their respective levels. Actually, the DM considered it an interpretation, rather than a change. DMing isn't like rolling up a character unobserved, the DM doesn't benefit from making it possible to create a hypothetically 'more powerful' MC'd character. OTOH, more consistent PC scaling might make it just a bit easier to design challenges. Just a bit, maybe a very little bit, not that it could ever be easy... [/QUOTE]
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ASI's at Character Level instead of Class Level
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