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General Tabletop Discussion
*Dungeons & Dragons
ASI's at Character Level instead of Class Level
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<blockquote data-quote="Tony Vargas" data-source="post: 7234872" data-attributes="member: 996"><p>Obviously, getting a bonus and removing a penalty aren't the same in connotation, and the variant is arguably a matter of the latter.</p><p></p><p> You can't really intentionally balance unintended consequences - I mean, you can, but you'll end up getting it wrong, one way or the other, except by the odd happy accident. </p><p></p><p>MCing's an optional sub-systems, so I don't think it was carefully balanced (heck, the standard game isn't particularly balanced). Tweaking it isn't something I'd be overly cautious about, though simply not using it is, IMHO, the best option.</p><p></p><p> There's graduations of bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> There's also a world of difference between bad in the sense of lacking competence, and bad in the sense of malice.</p><p></p><p>In the extreme, no rule system can stop a malicious DM from intentionally ruining the play experience. Nor a malicious player, for that matter. That doesn't mean that a system can't be decent or terrible on its own merits, just that it can be tossed aside by a DM if it doesn't fit his agenda.</p><p></p><p> Rules can foster a better table, though. For instance, a system that's transparent aids communication about it. A system that's balanced minimizes conflicts among character concepts and promotes agency among all the players.</p><p></p><p> If you're the DM, 5e D&D is about just that, yes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But the flip side of people not liking or accepting house-rules for fear of the bad DM is players happily embracing house rules as alternatives to bad standard rules.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7234872, member: 996"] Obviously, getting a bonus and removing a penalty aren't the same in connotation, and the variant is arguably a matter of the latter. You can't really intentionally balance unintended consequences - I mean, you can, but you'll end up getting it wrong, one way or the other, except by the odd happy accident. MCing's an optional sub-systems, so I don't think it was carefully balanced (heck, the standard game isn't particularly balanced). Tweaking it isn't something I'd be overly cautious about, though simply not using it is, IMHO, the best option. There's graduations of bad. ;) There's also a world of difference between bad in the sense of lacking competence, and bad in the sense of malice. In the extreme, no rule system can stop a malicious DM from intentionally ruining the play experience. Nor a malicious player, for that matter. That doesn't mean that a system can't be decent or terrible on its own merits, just that it can be tossed aside by a DM if it doesn't fit his agenda. Rules can foster a better table, though. For instance, a system that's transparent aids communication about it. A system that's balanced minimizes conflicts among character concepts and promotes agency among all the players. If you're the DM, 5e D&D is about just that, yes. ;) But the flip side of people not liking or accepting house-rules for fear of the bad DM is players happily embracing house rules as alternatives to bad standard rules.... ;) [/QUOTE]
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ASI's at Character Level instead of Class Level
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