Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
ask a physicist
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 6704988" data-attributes="member: 177"><p>That example is frequently used to describe some of how relativity impacts the idea of simultaneity, yes. But nobody actually physically performs that demonstration. It is done in the imagination, a "<em>gedankenexperiment</em>" (thought experiment - a term first coined by Einstein, precisely because he couldn't actually do physical experiments at the appropriate speeds)</p><p></p><p></p><p></p><p>Overall, the universe *is* extremely flat. Yes, there's some minor curvature around massive bodies, but we can correct for that.</p><p></p><p></p><p></p><p>We don't usually go deeply into the assumptions in discussions with laymen, as they tend to clutter up the conversation. Let us remember that Einstein developed his theories in the first part of the 20th century (the first publication of Special Relativity was in 1905). Actually doing the experiment described above was out of the question.</p><p></p><p>But, the assumptions of special relativity are quite simple. And they have their own wikipedia article!</p><p></p><p><a href="https://en.wikipedia.org/wiki/Postulates_of_special_relativity" target="_blank">https://en.wikipedia.org/wiki/Postulates_of_special_relativity</a></p><p></p><p>Einstein assumed very few things:</p><p></p><p>1) The speed of light in vacuum is a constant in all inertial frames of reference.</p><p></p><p>2) The laws of physics are the same in all inertial frames of reference</p><p></p><p>Special Relativity then goes on to consider motion in those inertial frames of reference. An "inertial frame" is one in which space is described homogeneously (it has the same properties at every point), isotropically (it is the same in every direction we look), and as time-independent. It turns out that all inertial reference frames are in uniform linear motion with respect to each other.</p><p></p><p>You can hack out some interesting things from special relativity when considering uniformly accelerating frames, which are not inertial, but the base assumptions are frames that are moving in straight lines at constant velocities with respect to one another: So, for example, I am sitting on the ground, and a train goes by on a straight track at a constant speed.</p><p></p><p>Which all boils down to: Einstein assumed the outright simplest case he could for special relativity.</p><p></p><p>For general relativity, we consider spaces that are not necessarily outright inertial frames, but in which the curvature of spacetime isn't too big, so that we can think of it as being made of an infinite number of frames in which space is locally flat*. This is like finding the area under a curve by cutting it into an infinite number of rectangles and adding together their areas. In other words, special relativity is the arithmetic of spacetime, while general relativity is the calculus.</p><p></p><p></p><p></p><p>*This is why black hoes are such a big pain in the relativistic neck, because they are the cases where, at the singularity, the curvature of spacetime finally gets too big, and GR falls apart.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6704988, member: 177"] That example is frequently used to describe some of how relativity impacts the idea of simultaneity, yes. But nobody actually physically performs that demonstration. It is done in the imagination, a "[i]gedankenexperiment[/i]" (thought experiment - a term first coined by Einstein, precisely because he couldn't actually do physical experiments at the appropriate speeds) Overall, the universe *is* extremely flat. Yes, there's some minor curvature around massive bodies, but we can correct for that. We don't usually go deeply into the assumptions in discussions with laymen, as they tend to clutter up the conversation. Let us remember that Einstein developed his theories in the first part of the 20th century (the first publication of Special Relativity was in 1905). Actually doing the experiment described above was out of the question. But, the assumptions of special relativity are quite simple. And they have their own wikipedia article! [url]https://en.wikipedia.org/wiki/Postulates_of_special_relativity[/url] Einstein assumed very few things: 1) The speed of light in vacuum is a constant in all inertial frames of reference. 2) The laws of physics are the same in all inertial frames of reference Special Relativity then goes on to consider motion in those inertial frames of reference. An "inertial frame" is one in which space is described homogeneously (it has the same properties at every point), isotropically (it is the same in every direction we look), and as time-independent. It turns out that all inertial reference frames are in uniform linear motion with respect to each other. You can hack out some interesting things from special relativity when considering uniformly accelerating frames, which are not inertial, but the base assumptions are frames that are moving in straight lines at constant velocities with respect to one another: So, for example, I am sitting on the ground, and a train goes by on a straight track at a constant speed. Which all boils down to: Einstein assumed the outright simplest case he could for special relativity. For general relativity, we consider spaces that are not necessarily outright inertial frames, but in which the curvature of spacetime isn't too big, so that we can think of it as being made of an infinite number of frames in which space is locally flat*. This is like finding the area under a curve by cutting it into an infinite number of rectangles and adding together their areas. In other words, special relativity is the arithmetic of spacetime, while general relativity is the calculus. *This is why black hoes are such a big pain in the relativistic neck, because they are the cases where, at the singularity, the curvature of spacetime finally gets too big, and GR falls apart. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
ask a physicist
Top