Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
ask a physicist
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tomBitonti" data-source="post: 6706321" data-attributes="member: 13107"><p>This statement encompasses a lot!</p><p></p><p></p><p></p><p>That is, it pulls a notion that an initial frame of reference is a distinguished frame, and that physical properties such as the rate of passage of time (as measured by common physical processes, say, decay rates) will be measured as the same thing for different observers in the same initial frame, and similarly, that distances can be reliably measured (say, as a count of wavelengths of light as emitted, again, by common physical processes), and will yield a consistent result by different observers, and that these measurements will be stable over time.</p><p></p><p>Then, the notion of an idealized clock must be presented as physically meaningful, even if no actual ideal clock can be made. And, it turns out that certain physical processes can be used to make very accurate clocks. As well, one must demonstrate that if a number of idealized clocks may be created, they will be shown to record the passage of time uniformly, so that any irregularities must be shared by the clocks and by the observer. It must also be shown that an idealized clock can be transported to various locations and remain accurate. (Knowing the results of the experiment, we will know that the clocks will show slightly different times after they are transported, but, they will still show the same rate of passage.)</p><p></p><p>This would all seem to be overly pedantic, except that the experiment will go on to show that observers in different frames of reference will not obtain the same results, so these sorts of considerations are not outside of the realm of the experiment which is being done.</p><p></p><p>Thx!</p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6706321, member: 13107"] This statement encompasses a lot! That is, it pulls a notion that an initial frame of reference is a distinguished frame, and that physical properties such as the rate of passage of time (as measured by common physical processes, say, decay rates) will be measured as the same thing for different observers in the same initial frame, and similarly, that distances can be reliably measured (say, as a count of wavelengths of light as emitted, again, by common physical processes), and will yield a consistent result by different observers, and that these measurements will be stable over time. Then, the notion of an idealized clock must be presented as physically meaningful, even if no actual ideal clock can be made. And, it turns out that certain physical processes can be used to make very accurate clocks. As well, one must demonstrate that if a number of idealized clocks may be created, they will be shown to record the passage of time uniformly, so that any irregularities must be shared by the clocks and by the observer. It must also be shown that an idealized clock can be transported to various locations and remain accurate. (Knowing the results of the experiment, we will know that the clocks will show slightly different times after they are transported, but, they will still show the same rate of passage.) This would all seem to be overly pedantic, except that the experiment will go on to show that observers in different frames of reference will not obtain the same results, so these sorts of considerations are not outside of the realm of the experiment which is being done. Thx! TomB [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
ask a physicist
Top