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<blockquote data-quote="kigmatzomat" data-source="post: 2512649" data-attributes="member: 9254"><p>Other than the SR4 intro timeline, I have no idea about the setting changes. I stopped paying attention to most of the SR world products during the Year of the Comet so a lot of the stuff others have been playing for 2-3 years are new to me. </p><p></p><p>Ranged Combat sequence:</p><p>Attacker rolls: Agility + (combat skill)</p><p>Defender rolls: Reaction vs. ranged attacks</p><p> Reaction + Dodge vs. ranged attacks when in Full Defense</p><p> Reaction + (Weapon Skill) to parry melee</p><p> Reaction + Unarmed Combat to block melee</p><p> Reaction + Dodge to dodge melee</p><p> Reaction + (Weapon Skill) or Dodge + Dodge vs. melee in Full Defense</p><p>Subtract defender's successes from attacker's successes to get net successes.</p><p>If no net successses are rolled, no damage</p><p>If positive, add to weapon base damage value (DV) to get the modified DV</p><p>Apply any weapon-specific armor penetration mods to get modified Armor Value (AV)</p><p>If a physical attack's modified DV is less than the modified AV damage is stun</p><p>Defender rolls Body + modified AV to reduce modified DV.</p><p> If modified DV =0 no damage, otherwise the remaining are boxes of damage</p><p></p><p>A small list of weapons:</p><p>weapon damage AP special</p><p>Combat Axe Str/2 +4P -1 Reach:+2 </p><p>Knife Str/2 +1P - -</p><p>bow Str Min +2P - </p><p>Shuriken Str/2 - Can ready Agil/2 per Ready Weapon action</p><p>Pulsar Taser 6S -half </p><p>Fichetti 600 4P RC:1 (folding stock) laser sight</p><p>Predator IV 5P -1 Integral smartgun</p><p>Smartgun X 5P - RC:2 (RC:3 w/folding stock) smartgun link</p><p>Remington 990 7P -1 RC:1</p><p>Remington 990 9P(f) +2 RC:1 - loaded with flechettes</p><p></p><p>Armors: Ballistic/Impact</p><p>Leather Jacket 2/2</p><p>Armor Jacket 8/6</p><p>Armor Vest 6/4</p><p>Security Armor 10/8 (helmet adds +2/+2)</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2512649, member: 9254"] Other than the SR4 intro timeline, I have no idea about the setting changes. I stopped paying attention to most of the SR world products during the Year of the Comet so a lot of the stuff others have been playing for 2-3 years are new to me. Ranged Combat sequence: Attacker rolls: Agility + (combat skill) Defender rolls: Reaction vs. ranged attacks Reaction + Dodge vs. ranged attacks when in Full Defense Reaction + (Weapon Skill) to parry melee Reaction + Unarmed Combat to block melee Reaction + Dodge to dodge melee Reaction + (Weapon Skill) or Dodge + Dodge vs. melee in Full Defense Subtract defender's successes from attacker's successes to get net successes. If no net successses are rolled, no damage If positive, add to weapon base damage value (DV) to get the modified DV Apply any weapon-specific armor penetration mods to get modified Armor Value (AV) If a physical attack's modified DV is less than the modified AV damage is stun Defender rolls Body + modified AV to reduce modified DV. If modified DV =0 no damage, otherwise the remaining are boxes of damage A small list of weapons: weapon damage AP special Combat Axe Str/2 +4P -1 Reach:+2 Knife Str/2 +1P - - bow Str Min +2P - Shuriken Str/2 - Can ready Agil/2 per Ready Weapon action Pulsar Taser 6S -half Fichetti 600 4P RC:1 (folding stock) laser sight Predator IV 5P -1 Integral smartgun Smartgun X 5P - RC:2 (RC:3 w/folding stock) smartgun link Remington 990 7P -1 RC:1 Remington 990 9P(f) +2 RC:1 - loaded with flechettes Armors: Ballistic/Impact Leather Jacket 2/2 Armor Jacket 8/6 Armor Vest 6/4 Security Armor 10/8 (helmet adds +2/+2) [/QUOTE]
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