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<blockquote data-quote="kigmatzomat" data-source="post: 2513779" data-attributes="member: 9254"><p>Spellcasting:</p><p>Caster rolls Spellcasting+Magic to generate successes (cannot generate more successes than the spell's Force rating). Living target rolls Willpower + Counterspelling + Shielding for direct spells (e.g. Powerbolt, Manabolt) or treat as Ranged combat for indirect spells (Lightning bolt). Inanimate targets usually rely on Object Resistance table to reduce successes for direct spells (e.g. Powerbolt) and treat indirect spells as ranged combat. Net successes determine damage or effect. </p><p></p><p>The mage then resists drain using Willpower + Counterspelling and needs to get a number of successes equal to the Drain. So Deathtouch has (F/2)-1 drain, so if it had been cast at F6 the mage would be resisting (6/2)-1 = 2 boxes of drain. If the force is greater than the mage's Magic rating any unresisted drain is Physical, otherwise it is Stun. </p><p></p><p>A number of utility spells can function just fine at Force 1; the physical illusion spells defeat autonomous sensors 100% of the time. Levitate and the Extended detection spells will also be useful, if not particularly spiffy. Naturally anything resisted may get nulled as so few successes apply. This makes the Adept/Mage or Cyber/Mage a more appealing option for utility and style. Heck, having a Magic:1 allows you to get the Counterspell skill and provide yourself spell defense.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2513779, member: 9254"] Spellcasting: Caster rolls Spellcasting+Magic to generate successes (cannot generate more successes than the spell's Force rating). Living target rolls Willpower + Counterspelling + Shielding for direct spells (e.g. Powerbolt, Manabolt) or treat as Ranged combat for indirect spells (Lightning bolt). Inanimate targets usually rely on Object Resistance table to reduce successes for direct spells (e.g. Powerbolt) and treat indirect spells as ranged combat. Net successes determine damage or effect. The mage then resists drain using Willpower + Counterspelling and needs to get a number of successes equal to the Drain. So Deathtouch has (F/2)-1 drain, so if it had been cast at F6 the mage would be resisting (6/2)-1 = 2 boxes of drain. If the force is greater than the mage's Magic rating any unresisted drain is Physical, otherwise it is Stun. A number of utility spells can function just fine at Force 1; the physical illusion spells defeat autonomous sensors 100% of the time. Levitate and the Extended detection spells will also be useful, if not particularly spiffy. Naturally anything resisted may get nulled as so few successes apply. This makes the Adept/Mage or Cyber/Mage a more appealing option for utility and style. Heck, having a Magic:1 allows you to get the Counterspell skill and provide yourself spell defense. [/QUOTE]
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