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<blockquote data-quote="Laurel" data-source="post: 2165060" data-attributes="member: 17067"><p>Just remember you did say for us to ask <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Can one take a plain shirt and make it magical like armor? If your answer was not an immediate and unshakable no then read on.....</p><p> </p><p>To show the flexibility, manuverability and yet the fragility of even magic cloth there would be no dex penalty, no armor check penalty, no chance of spell failure, but also only a +1 bonus to AC max. As with armor the total effective bonus can not be higher then +10.</p><p> </p><p>The shirt must still be of the finest weave and thread to withstand the magic and the beating it will get. The shirt costs at minimum 50 gp, but depending on teh crafters in the area this price may increase.</p><p> </p><p>Special: An armored shirt is worn in the armor slot and shirt slot (taking up both slots and cutting off the use of a robe, vest or vestment as well). An armored shirt could not be worn under a mail shirt nor full plate for two examples. It also can not be worn with another shirt, even a plain one.</p><p> </p><p>For instance: Take a plain blue shirt and add acid resistance. The shirt turns to an ashen gray, adds a 1 to AC (since first bonus), and lets the shirt absorbs the first 10 points of acid damage. (I just used the first armor bonus from the list)</p><p> </p><p>Cost for this example: shirt 50 gp + 18,000 gp for acid resistance + the initial +1 bonus at 1,000gp= 19,000gp +shirt</p><p> </p><p>Adding a bonus to a shirt cost the same as if adding them to armor. Once a shirt has been given a bonus from the armor list it can only be given a bonus from the armor special qualities list. by the same token a shirt already imbued with anything else not on that list can not then add something from the list.</p><p> </p><p>--Let me know what you think DM? crazy? Too restrictive? too lax? just too many issues to start?-- <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Laurel, post: 2165060, member: 17067"] Just remember you did say for us to ask :) Can one take a plain shirt and make it magical like armor? If your answer was not an immediate and unshakable no then read on..... To show the flexibility, manuverability and yet the fragility of even magic cloth there would be no dex penalty, no armor check penalty, no chance of spell failure, but also only a +1 bonus to AC max. As with armor the total effective bonus can not be higher then +10. The shirt must still be of the finest weave and thread to withstand the magic and the beating it will get. The shirt costs at minimum 50 gp, but depending on teh crafters in the area this price may increase. Special: An armored shirt is worn in the armor slot and shirt slot (taking up both slots and cutting off the use of a robe, vest or vestment as well). An armored shirt could not be worn under a mail shirt nor full plate for two examples. It also can not be worn with another shirt, even a plain one. For instance: Take a plain blue shirt and add acid resistance. The shirt turns to an ashen gray, adds a 1 to AC (since first bonus), and lets the shirt absorbs the first 10 points of acid damage. (I just used the first armor bonus from the list) Cost for this example: shirt 50 gp + 18,000 gp for acid resistance + the initial +1 bonus at 1,000gp= 19,000gp +shirt Adding a bonus to a shirt cost the same as if adding them to armor. Once a shirt has been given a bonus from the armor list it can only be given a bonus from the armor special qualities list. by the same token a shirt already imbued with anything else not on that list can not then add something from the list. --Let me know what you think DM? crazy? Too restrictive? too lax? just too many issues to start?-- :cool: [/QUOTE]
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