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<blockquote data-quote="GiraffeShaman" data-source="post: 6157855" data-attributes="member: 6748690"><p>1. I'd love to hear your thoughts on the Grids, GOD, and the G-Men. I love these concepts, but feel a bit starved for information on some of them as the main book focused heavily on shadowruns and not as much outside of hosts. How do you envison the grids? Is there some way around the problem of Street sams having their PAN on the public grid in order to cause deckers a -2 penalty from lag? What kind of things can the G-Men do in the Matrix to track down criminals, especially ones who do things like attack someone then log out immediately to evade GOD? Are the G-Men especially skilled and intense on the Megacorp Grids? Do the corps have any other defenses on the Megacorp grids?</p><p></p><p>2. What's are the best defenses in SR5 from grenades? Just running really fast with the new streamlined movement system?</p><p></p><p>3. What kinds of things can Technomancers do better than Deckers in this edition? Any future plans for the TMs, especially as it pertains to outside of hosts out on the grids?</p><p></p><p>4. Since Jackpoint exists still in new Matrix, can we assume there are all sorts of darknets for software pirates and the like?</p><p></p><p>5. What are the best defenses for a street sam who wants to remain online? Are there any upcoming technologies to help out online street sams? (i.e. skinlinks, some kind of alternative network, use of a PAN in areas the Matrix can't be reached, and so on) Are online SAMS able to be anonymis through an online service like the Onion Router or the like? Can they be tracked? (That's probaly going to be my players big worry when we play our first SR5 game)</p><p></p><p>thank you,</p><p></p><p>Skyscraper the Giraffe Shaman</p></blockquote><p></p>
[QUOTE="GiraffeShaman, post: 6157855, member: 6748690"] 1. I'd love to hear your thoughts on the Grids, GOD, and the G-Men. I love these concepts, but feel a bit starved for information on some of them as the main book focused heavily on shadowruns and not as much outside of hosts. How do you envison the grids? Is there some way around the problem of Street sams having their PAN on the public grid in order to cause deckers a -2 penalty from lag? What kind of things can the G-Men do in the Matrix to track down criminals, especially ones who do things like attack someone then log out immediately to evade GOD? Are the G-Men especially skilled and intense on the Megacorp Grids? Do the corps have any other defenses on the Megacorp grids? 2. What's are the best defenses in SR5 from grenades? Just running really fast with the new streamlined movement system? 3. What kinds of things can Technomancers do better than Deckers in this edition? Any future plans for the TMs, especially as it pertains to outside of hosts out on the grids? 4. Since Jackpoint exists still in new Matrix, can we assume there are all sorts of darknets for software pirates and the like? 5. What are the best defenses for a street sam who wants to remain online? Are there any upcoming technologies to help out online street sams? (i.e. skinlinks, some kind of alternative network, use of a PAN in areas the Matrix can't be reached, and so on) Are online SAMS able to be anonymis through an online service like the Onion Router or the like? Can they be tracked? (That's probaly going to be my players big worry when we play our first SR5 game) thank you, Skyscraper the Giraffe Shaman [/QUOTE]
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