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Asking for a bit of recent D&D history
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<blockquote data-quote="Flamestrike" data-source="post: 8214680" data-attributes="member: 6788736"><p>No, <em>all </em>the editions prior to 5E alienated casual gamers in order (worst for newbs to best for newbs) Pathfinder (worst), then 3.5 (not far behind PF) then 4E (next level down), then AD&D (an old school complicated mess that made little sense to outsiders) then 2E (smoothed over and simplified AD&D) then BECMI (best, Basic rules only has 7 classes (3 are races), no race/class combos to fiddle with, no archetypes till you get to 'name' level, no skills, no feats etc).</p><p></p><p>5E is more newb friendly than any of the above barring BECMI, is faster to learn than any and all of the above (on par with BECMI with more to learn, but a unified system of 'roll a d20 and add a bonus), faster to create a character than any of the above (get up and running in a few minutes) again barring BECMI, faster to play than any and all of the above, and has the least trap options of any of the above.</p><p></p><p>It's on a par with BECMI for ease of play, while also being able to accommodate moderate optimization on par with early release 3.5 (and without the trap options).</p><p></p><p>Easy to learn and play, no way to hamstring yourself at 1st level unless you're trying, and plenty of options for optimization via MCing, feats and archetypes as you advance in level. (on par with early 3.5 before the Spat bloat really hit hard) while also being balanced at all levels of play.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8214680, member: 6788736"] No, [I]all [/I]the editions prior to 5E alienated casual gamers in order (worst for newbs to best for newbs) Pathfinder (worst), then 3.5 (not far behind PF) then 4E (next level down), then AD&D (an old school complicated mess that made little sense to outsiders) then 2E (smoothed over and simplified AD&D) then BECMI (best, Basic rules only has 7 classes (3 are races), no race/class combos to fiddle with, no archetypes till you get to 'name' level, no skills, no feats etc). 5E is more newb friendly than any of the above barring BECMI, is faster to learn than any and all of the above (on par with BECMI with more to learn, but a unified system of 'roll a d20 and add a bonus), faster to create a character than any of the above (get up and running in a few minutes) again barring BECMI, faster to play than any and all of the above, and has the least trap options of any of the above. It's on a par with BECMI for ease of play, while also being able to accommodate moderate optimization on par with early release 3.5 (and without the trap options). Easy to learn and play, no way to hamstring yourself at 1st level unless you're trying, and plenty of options for optimization via MCing, feats and archetypes as you advance in level. (on par with early 3.5 before the Spat bloat really hit hard) while also being balanced at all levels of play. [/QUOTE]
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