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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6301880" data-attributes="member: 1165"><p>You might not need a very specific ruleset for that, as "Western" is actually pretty broad. You need gun rules, tracking rules, gambling rules (well, maybe not even those)... most game systems will cover this. The last Western game I played was Dead Lands, but d20 Modern or Fate could handle it just as easily.</p><p></p><p>I found the biggest differences were the combat systems. Deadlands was mildly broken if you played a 400 pound man with really high pain tolerance... although to be fair he moved slowly, so you could shoot at him more often before he got to you. (Melee damage was pretty weak, even if you were a 400 pound man. I found an axe did one point more than a bowie knife, a big deal when we had to cut down a magic tree. You could of course drop the magic rules and play it much more realistically than my group did.)</p><p></p><p>In d20 Modern, hit points over levels rapidly outpaced damage dealt, but the massive damage threshold rules meant characters who were purportedly best at shooting (Gunslinger, specifically) tended to drop randomly due to low Fort saves. Funnily enough, the Gunslinger's skill list was basically cowboy + Acrobatics. Literally every cowboy skill you needed, such as animal handling, riding, and gambling, were there already. Firearms damage was pretty low unless you took the two or three classes that could boost it. I recall a team of bodyguards who did pathetic damage.</p><p></p><p>Fate could handle this well. I'm assuming Fate Core or Spirit of the Century (in a different time period) and not some of the more "advanced" versions. You could do well with some gunslingin' stunts. (Damage isn't based on the weapon used, just on successes. If you're a really good gunslinger, you'll tend to roll higher than needed to hit your target, so you'll do lots of damage. An even better gunslinger will also find ways to <em>not</em> get hit. If the stress pools are low, you'll see characters dropping or at least taking consequences after just one or two shots. If you're a fan of that.)</p><p></p><p>I've never played N.E.W., but the low defense rules (where PCs must use tactics to avoid getting hit) look like they would work very well for a gunslinger game.</p><p></p><p>So while I made a few recommendations, those are based on games I've actually played. You could probably take a game whose combat system you like and play a Western with it.</p><p></p><p></p><p></p><p>I've played a lot of Gamma World, but there's a massive number of post-apocalyptic games out there. If you like Darwin's World, you could stick with it, just create your own alternate history.</p><p></p><p></p><p></p><p>I don't think that's possible. D20 is too detailed for some things and too granular for others.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6301880, member: 1165"] You might not need a very specific ruleset for that, as "Western" is actually pretty broad. You need gun rules, tracking rules, gambling rules (well, maybe not even those)... most game systems will cover this. The last Western game I played was Dead Lands, but d20 Modern or Fate could handle it just as easily. I found the biggest differences were the combat systems. Deadlands was mildly broken if you played a 400 pound man with really high pain tolerance... although to be fair he moved slowly, so you could shoot at him more often before he got to you. (Melee damage was pretty weak, even if you were a 400 pound man. I found an axe did one point more than a bowie knife, a big deal when we had to cut down a magic tree. You could of course drop the magic rules and play it much more realistically than my group did.) In d20 Modern, hit points over levels rapidly outpaced damage dealt, but the massive damage threshold rules meant characters who were purportedly best at shooting (Gunslinger, specifically) tended to drop randomly due to low Fort saves. Funnily enough, the Gunslinger's skill list was basically cowboy + Acrobatics. Literally every cowboy skill you needed, such as animal handling, riding, and gambling, were there already. Firearms damage was pretty low unless you took the two or three classes that could boost it. I recall a team of bodyguards who did pathetic damage. Fate could handle this well. I'm assuming Fate Core or Spirit of the Century (in a different time period) and not some of the more "advanced" versions. You could do well with some gunslingin' stunts. (Damage isn't based on the weapon used, just on successes. If you're a really good gunslinger, you'll tend to roll higher than needed to hit your target, so you'll do lots of damage. An even better gunslinger will also find ways to [i]not[/i] get hit. If the stress pools are low, you'll see characters dropping or at least taking consequences after just one or two shots. If you're a fan of that.) I've never played N.E.W., but the low defense rules (where PCs must use tactics to avoid getting hit) look like they would work very well for a gunslinger game. So while I made a few recommendations, those are based on games I've actually played. You could probably take a game whose combat system you like and play a Western with it. I've played a lot of Gamma World, but there's a massive number of post-apocalyptic games out there. If you like Darwin's World, you could stick with it, just create your own alternate history. I don't think that's possible. D20 is too detailed for some things and too granular for others. [/QUOTE]
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