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Asking for pointers on a psi-warrior
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<blockquote data-quote="Aloïsius" data-source="post: 754898" data-attributes="member: 1191"><p>With psi-warrior, one of the most efficient combo is combat reflexe+stand still+reach power. Alas, the reach power is probably a no-no for the favor you want.</p><p></p><p>As a psi warrior, your Bab and nomber of attack is smaller than the other fighter, so you have to look for compensations.</p><p>*more attacks of opportunity > combat reflexe, reach, karmic strike, close quarter fighting...</p><p>*bonus to attack > psionic equilibrium, combat prescience, animal affinity, expansion</p><p>*way to soften the ennemy >mindblast+expert tactician</p><p></p><p>Mindblast will be your best offensive ability, consider taking inner strenght for your first 3 or 4 feats, so that you can use it a low level. </p><p></p><p>You have less hit points than a fighter, so powers like Vigor or improved biofeedback are great. Prefer vigor rather than bifeedback, since you will choose Improved biofeedback latter.</p><p></p><p></p><p>Your talents are important ! Those 0 level power should be useful.</p><p>>catfall make you somewhat immune to trip attack</p><p>>burst is another great power</p><p>>float allow you to avoid drowning AND force aquatic creatures to stay at the surface, where you can strike them</p><p>>have a look at ectoplasmic strand...</p><p></p><p></p><p>Utilitary powers : </p><p>skate allow you to increase your speed, other speed, or push and drag really heavy weight. Combined with ectoplasmic strand, a cliff and a heavy rock, you may do some really nasty things...</p><p></p><p>Vigilance is far better than Darkvision, since you will see in magical darkness, through muddy water or fog : just ask the cleric to cast a greater darkness spell on an item you will keep in your pocket (or best on your blade). Then when your ennemy will be blinded, you will not, and if you have choose expert tactician, you have a bonus free attack against them.</p><p></p><p>At higher level, pick Dim Door, buy a few ranks in knowledge the planes, et voilà, you have a way to access the Astral plane, from wich you can reach any other planes through astral pool. (Ysgard and Elysium are great...).</p><p></p><p>Innertial barrier is a stoneskin power, without material cost : if you have the right score in Con, take it ! Manifest it on you and your buddy each time you can. If someone however injure you, be happy, you have found a +5 weapon...</p><p></p><p></p><p>Last but not least, think about :</p><p>*Polymorph self into dire bear</p><p>*Expansion</p><p>*Dim door above your ennemy :</p><p>IIRC, you will inflict ~1400 hp damage to the poor guy you fall on, while loosing a few d6...</p></blockquote><p></p>
[QUOTE="Aloïsius, post: 754898, member: 1191"] With psi-warrior, one of the most efficient combo is combat reflexe+stand still+reach power. Alas, the reach power is probably a no-no for the favor you want. As a psi warrior, your Bab and nomber of attack is smaller than the other fighter, so you have to look for compensations. *more attacks of opportunity > combat reflexe, reach, karmic strike, close quarter fighting... *bonus to attack > psionic equilibrium, combat prescience, animal affinity, expansion *way to soften the ennemy >mindblast+expert tactician Mindblast will be your best offensive ability, consider taking inner strenght for your first 3 or 4 feats, so that you can use it a low level. You have less hit points than a fighter, so powers like Vigor or improved biofeedback are great. Prefer vigor rather than bifeedback, since you will choose Improved biofeedback latter. Your talents are important ! Those 0 level power should be useful. >catfall make you somewhat immune to trip attack >burst is another great power >float allow you to avoid drowning AND force aquatic creatures to stay at the surface, where you can strike them >have a look at ectoplasmic strand... Utilitary powers : skate allow you to increase your speed, other speed, or push and drag really heavy weight. Combined with ectoplasmic strand, a cliff and a heavy rock, you may do some really nasty things... Vigilance is far better than Darkvision, since you will see in magical darkness, through muddy water or fog : just ask the cleric to cast a greater darkness spell on an item you will keep in your pocket (or best on your blade). Then when your ennemy will be blinded, you will not, and if you have choose expert tactician, you have a bonus free attack against them. At higher level, pick Dim Door, buy a few ranks in knowledge the planes, et voilà, you have a way to access the Astral plane, from wich you can reach any other planes through astral pool. (Ysgard and Elysium are great...). Innertial barrier is a stoneskin power, without material cost : if you have the right score in Con, take it ! Manifest it on you and your buddy each time you can. If someone however injure you, be happy, you have found a +5 weapon... Last but not least, think about : *Polymorph self into dire bear *Expansion *Dim door above your ennemy : IIRC, you will inflict ~1400 hp damage to the poor guy you fall on, while loosing a few d6... [/QUOTE]
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