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<blockquote data-quote="kbrakke" data-source="post: 6940694" data-attributes="member: 6781797"><p>There are few things you can do, but it sounds like combat is nasty and brutal. Which is somewhat different than my DMing style, or at least what I try to do. First and foremost 18 AC is good. Less good when you start fighting giants, but actual giants are a beating. There are some monsters in the MM that get advantage for pack tactics but I do not think orcs are one of them. The automatic granting of advantage for all enemies when flanking is a house rule and as such very important to either ask about, or mitigate at all costs. Your maritals should spend time just fleeing from enemies or dodging if surrounded. </p><p></p><p>I would still very strongly suggest talking to your DM about this exact thing. Based on your posts this is not enjoyable for you. Having played the the Great Upheaval adventure from levels 1-4 this does not match with my experience. At this point I know that flanking advantage is making your tanks feel less tanky, but without knowing more it's impossible for me to figure out how a level 5 fighter goes down in one turn. 14 CON + level five gives you 44 HP and a ~10hp second wind. Taking 50+ damage in two rounds with 18 AC from goblins, orcs and ogres is difficult to do without shenanigans from someone. My guess is the flanking is providing a huge damage boost to the enemies without helping you guys out similarly. </p><p></p><p>If you just want super tanky builds I can give you some ideas, but I really think the core issue involves optional rules and mismatched goals.</p></blockquote><p></p>
[QUOTE="kbrakke, post: 6940694, member: 6781797"] There are few things you can do, but it sounds like combat is nasty and brutal. Which is somewhat different than my DMing style, or at least what I try to do. First and foremost 18 AC is good. Less good when you start fighting giants, but actual giants are a beating. There are some monsters in the MM that get advantage for pack tactics but I do not think orcs are one of them. The automatic granting of advantage for all enemies when flanking is a house rule and as such very important to either ask about, or mitigate at all costs. Your maritals should spend time just fleeing from enemies or dodging if surrounded. I would still very strongly suggest talking to your DM about this exact thing. Based on your posts this is not enjoyable for you. Having played the the Great Upheaval adventure from levels 1-4 this does not match with my experience. At this point I know that flanking advantage is making your tanks feel less tanky, but without knowing more it's impossible for me to figure out how a level 5 fighter goes down in one turn. 14 CON + level five gives you 44 HP and a ~10hp second wind. Taking 50+ damage in two rounds with 18 AC from goblins, orcs and ogres is difficult to do without shenanigans from someone. My guess is the flanking is providing a huge damage boost to the enemies without helping you guys out similarly. If you just want super tanky builds I can give you some ideas, but I really think the core issue involves optional rules and mismatched goals. [/QUOTE]
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