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<blockquote data-quote="Lanliss" data-source="post: 6940721" data-attributes="member: 6801219"><p>Yes, I do not remember which book it is in but this is Flanking, an optional rule from either the PHB or DMG.</p><p></p><p>On scouting ahead, you might be able to avoid combat altogether, simply by going around the fights you see. If the Rogue is hesitant to scout, your Druid might be able to sneak around as a mouse. If your DM sees that as a chance to smash the Druid for going off alone, there might be a bigger issue. If not, you just need to be careful.</p><p></p><p>Most important though, talk to your DM. Campaign feel is a big part of things like this. If he wants to run a Gritty realistic game, where surviving a fight against a single giant is unlikely, that may explain some the deadly bits he is throwing at you. If you do not want such a campaign, the only thing to do is talk it out.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 6940721, member: 6801219"] Yes, I do not remember which book it is in but this is Flanking, an optional rule from either the PHB or DMG. On scouting ahead, you might be able to avoid combat altogether, simply by going around the fights you see. If the Rogue is hesitant to scout, your Druid might be able to sneak around as a mouse. If your DM sees that as a chance to smash the Druid for going off alone, there might be a bigger issue. If not, you just need to be careful. Most important though, talk to your DM. Campaign feel is a big part of things like this. If he wants to run a Gritty realistic game, where surviving a fight against a single giant is unlikely, that may explain some the deadly bits he is throwing at you. If you do not want such a campaign, the only thing to do is talk it out. [/QUOTE]
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