Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Asking for suggestions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 6940801" data-attributes="member: 5890"><p>Flanking is an optional rule, and like many of the DMG optional rules, little to no consideration was actually given to it in terms of balance or the effect on the game.</p><p></p><p>As you are finding out, the rule is thoroughly broken, partially because of the structure of opportunity attacks in this edition. Combatants are free to run in circles around their foe, basically meaning that as soon as you are outnumbered, your opponent will flank you.</p><p></p><p>Since the PCs are almost always outnumbered by foes in general, and more specifically the PCs will almost always have less melee combatants than their foes, this leads to the monsters having perma-advantage.</p><p></p><p>Further to that, I bet your DM is cheating by moving all the monsters at the same time, making them all get advantage.</p><p></p><p>Note - your DM is probably not doing all of this deliberately. He's most likely just used to earlier editions of the game where flanking was not quite such a big deal, and the rules presented inevitably lead to this situation.</p><p></p><p>Finally, I would suggest that if you're never getting surprise rounds against large armed groups that include giants, and combat is always starting at point blank range, your DM is doing something wrong. Part of the advantage of the PCs should be that they are a smaller, better trained group, and occasionally should get the drop on foes. If your DM is ignoring the surprise rules and starting every encounter in melee, he's artificially boosting melee foes significantly.</p><p></p><p></p><p>Start by pointing out to him that flanking is</p><p>a) an optional rule</p><p>b) overwhelmingly good for the monsters</p><p></p><p>I would also suggest you head out to a wooded area and get some hands on experience on how easy it is to spot and hear someone 120' away. When they are normal sized. And not decked out in gleaming, noisy armor and waving weapons about.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6940801, member: 5890"] Flanking is an optional rule, and like many of the DMG optional rules, little to no consideration was actually given to it in terms of balance or the effect on the game. As you are finding out, the rule is thoroughly broken, partially because of the structure of opportunity attacks in this edition. Combatants are free to run in circles around their foe, basically meaning that as soon as you are outnumbered, your opponent will flank you. Since the PCs are almost always outnumbered by foes in general, and more specifically the PCs will almost always have less melee combatants than their foes, this leads to the monsters having perma-advantage. Further to that, I bet your DM is cheating by moving all the monsters at the same time, making them all get advantage. Note - your DM is probably not doing all of this deliberately. He's most likely just used to earlier editions of the game where flanking was not quite such a big deal, and the rules presented inevitably lead to this situation. Finally, I would suggest that if you're never getting surprise rounds against large armed groups that include giants, and combat is always starting at point blank range, your DM is doing something wrong. Part of the advantage of the PCs should be that they are a smaller, better trained group, and occasionally should get the drop on foes. If your DM is ignoring the surprise rules and starting every encounter in melee, he's artificially boosting melee foes significantly. Start by pointing out to him that flanking is a) an optional rule b) overwhelmingly good for the monsters I would also suggest you head out to a wooded area and get some hands on experience on how easy it is to spot and hear someone 120' away. When they are normal sized. And not decked out in gleaming, noisy armor and waving weapons about. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Asking for suggestions
Top