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Asking for Tips for newbie 3.5 Wizard
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<blockquote data-quote="Nifft" data-source="post: 5384146" data-attributes="member: 6562"><p>One word: flankers. A room full of 4 hp kobolds + a kobold or two with Rogue levels = pain. You can't trivially kill the leveled kobolds, but you can remove their tactical advantage, and that's exactly what a Wizard does best.</p><p></p><p> At level 10, it should be 15d6 (with Empower Spell). Sure, some things will save, and you shouldn't use even MOST your slots for direct damage, but it can be VERY useful to be able to lay down 30-50 damage in a big area. For example, if you're fighting invisible pixies, or if you manage to surprise a group of enemies who are 400 + 40/level ft. away from you.</p><p></p><p> Not from 400 + 40/level ft. away. Your "reach" weapon isn't much of a threat then.</p><p></p><p>Or when you're fighting something that likes to Grab, or Swallow, or an Ooze, or a demon coated in <a href="http://www.d20srd.org/srd/monsters/demon.htm#babau" target="_blank">weapon-eating slime</a>, or a demon that <a href="http://www.d20srd.org/srd/monsters/demon.htm#bebilith" target="_blank">shreds armor</a>, or a demon that <a href="http://www.d20srd.org/srd/monsters/demon.htm#balor" target="_blank">explodes when it dies</a> ... and that's just the demons who start with the letter "B".</p><p></p><p>Area damage is also good against swarms. Reach weapons fail just as hard as any other weapon.</p><p></p><p> Slow is also a good spell. But it won't clear a hallway full of green slime, nor will it save you from a relentless squad of mummies hell-bent on vengeance.</p><p></p><p> Well, if he uses that scroll as soon as you seem to think, it <strong>will be at</strong> his max caster level -- no loss. If he needs it as seldom as I think, his caster level <strong>won't matter</strong> -- minimal loss.</p><p></p><p> Meh, <em>magic weapon</em> is a spell you can get the Cleric to cast.</p><p></p><p>A wand of <em>magic missile</em> (level 3-5) is cheap, considering how long it remains useful.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5384146, member: 6562"] One word: flankers. A room full of 4 hp kobolds + a kobold or two with Rogue levels = pain. You can't trivially kill the leveled kobolds, but you can remove their tactical advantage, and that's exactly what a Wizard does best. At level 10, it should be 15d6 (with Empower Spell). Sure, some things will save, and you shouldn't use even MOST your slots for direct damage, but it can be VERY useful to be able to lay down 30-50 damage in a big area. For example, if you're fighting invisible pixies, or if you manage to surprise a group of enemies who are 400 + 40/level ft. away from you. Not from 400 + 40/level ft. away. Your "reach" weapon isn't much of a threat then. Or when you're fighting something that likes to Grab, or Swallow, or an Ooze, or a demon coated in [url=http://www.d20srd.org/srd/monsters/demon.htm#babau]weapon-eating slime[/url], or a demon that [url=http://www.d20srd.org/srd/monsters/demon.htm#bebilith]shreds armor[/url], or a demon that [url=http://www.d20srd.org/srd/monsters/demon.htm#balor]explodes when it dies[/url] ... and that's just the demons who start with the letter "B". Area damage is also good against swarms. Reach weapons fail just as hard as any other weapon. Slow is also a good spell. But it won't clear a hallway full of green slime, nor will it save you from a relentless squad of mummies hell-bent on vengeance. Well, if he uses that scroll as soon as you seem to think, it [b]will be at[/b] his max caster level -- no loss. If he needs it as seldom as I think, his caster level [b]won't matter[/b] -- minimal loss. Meh, [i]magic weapon[/i] is a spell you can get the Cleric to cast. A wand of [i]magic missile[/i] (level 3-5) is cheap, considering how long it remains useful. Cheers, -- N [/QUOTE]
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