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Asking what others would do about a situation that is going on in my game
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<blockquote data-quote="jefgorbach" data-source="post: 3586956" data-attributes="member: 28278"><p>Interesting way to setup inter-party strife. </p><p>Sounds like you're handling the situation "right" - the two clerics are going to butt heads and Pelor's cleric will leave at the first opportunity (best case) unless Nurell's does something he cant ignore while remaining true to his faith. (ie: Researching lichdom could probably be ignored since the cleric is still alive so not technically undead thus not a foe...yet). </p><p>The NPC's leaving could become a future plothook, returning later with whatever forces he can marshall to end the evil cleric's threat to mankind. </p><p></p><p>OTOH, once cleric/cleric combat ensures, the other PCs will either choose sides or simply stay out of it with represcussions following accordingly; both in the campaign/society at large as welll as within party.</p></blockquote><p></p>
[QUOTE="jefgorbach, post: 3586956, member: 28278"] Interesting way to setup inter-party strife. Sounds like you're handling the situation "right" - the two clerics are going to butt heads and Pelor's cleric will leave at the first opportunity (best case) unless Nurell's does something he cant ignore while remaining true to his faith. (ie: Researching lichdom could probably be ignored since the cleric is still alive so not technically undead thus not a foe...yet). The NPC's leaving could become a future plothook, returning later with whatever forces he can marshall to end the evil cleric's threat to mankind. OTOH, once cleric/cleric combat ensures, the other PCs will either choose sides or simply stay out of it with represcussions following accordingly; both in the campaign/society at large as welll as within party. [/QUOTE]
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Asking what others would do about a situation that is going on in my game
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