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Asmodeus ~ 2nd Ed. concept no longer relevant
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<blockquote data-quote="Zelda Themelin" data-source="post: 173796" data-attributes="member: 167"><p>In my game, demon/devil/deamon-lords and many evil outsiders from beyond cosmos or whatever are powerful monsters, that are potentially worth worrying even to deities.</p><p></p><p>This is because such creatures are sort of wanna-be-gods, and most powerful one of them might be able to steal some god's power if they end up victorius. Some of them have done is in their prior wars in different cosmoses, but instead of becomming true deities, they wished to stay these 'devourers'.</p><p></p><p>This gives them more power to move, but very limited access to worlds protected by local divane beings whatever evil or good. Some evil creatures like this, actually became more or less loyal generals to local evil deities, probably because it gives them the best shot or is only way to survive.</p><p></p><p>Demon/devil etc lords are able to grant even great power to those who serve/worship them, but it's path of sacrifises, and in many times this power is in form of arcane magic gift/rituals they teach, or monsterous (if nice seeming) magical alterations, than real divane magic and there is price to pay. Even those monsters with true divane abilites are not likely to grant cleric spells, mainly because they lack finer points of planar connections, that allows divane beings do that from regular non-personal-range.</p><p></p><p>Such creatures are also typically able to project only small part of their true power into some world or divane ruler's domain, and so they are likely get their ass kicked by most local gods (those few demi-gods being the exception, perhaps). So, they are also limited in how big monsters they can be.</p><p></p><p>Sometimes though, through some magical catastrophes this balance might break, and these monsters might just gain ability to use their true power. This is something to be feared.</p><p></p><p>Well, this is how it goes in my game, at least.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 173796, member: 167"] In my game, demon/devil/deamon-lords and many evil outsiders from beyond cosmos or whatever are powerful monsters, that are potentially worth worrying even to deities. This is because such creatures are sort of wanna-be-gods, and most powerful one of them might be able to steal some god's power if they end up victorius. Some of them have done is in their prior wars in different cosmoses, but instead of becomming true deities, they wished to stay these 'devourers'. This gives them more power to move, but very limited access to worlds protected by local divane beings whatever evil or good. Some evil creatures like this, actually became more or less loyal generals to local evil deities, probably because it gives them the best shot or is only way to survive. Demon/devil etc lords are able to grant even great power to those who serve/worship them, but it's path of sacrifises, and in many times this power is in form of arcane magic gift/rituals they teach, or monsterous (if nice seeming) magical alterations, than real divane magic and there is price to pay. Even those monsters with true divane abilites are not likely to grant cleric spells, mainly because they lack finer points of planar connections, that allows divane beings do that from regular non-personal-range. Such creatures are also typically able to project only small part of their true power into some world or divane ruler's domain, and so they are likely get their ass kicked by most local gods (those few demi-gods being the exception, perhaps). So, they are also limited in how big monsters they can be. Sometimes though, through some magical catastrophes this balance might break, and these monsters might just gain ability to use their true power. This is something to be feared. Well, this is how it goes in my game, at least. [/QUOTE]
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