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Asmor's dealbreaker list
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<blockquote data-quote="Asmor" data-source="post: 4214110" data-attributes="member: 1154"><p>*Too long to prepare. Unless you fudge things, which I usually did, altering monsters in most meaningful ways, or creating high-level humanoid NPCs, was incredibly boring and tedious.</p><p></p><p>*Combat didn't feel dynamic. Usually your best choice was pretty obvious, and most of the time it was "Stand there and full attack." Your most meaningful choice each turn shouldn't be how many points to sink into power attack.</p><p></p><p>*Low-level casters (Wizards especially) suck. They suck to play as and they suck to play against.</p><p></p><p>*High-level casters. I once spent all night picking out spells for a level 18 sorceress I was making for a soon-to-be epic game. Talk about a resource-management nightmare! I actually wanted the character to be a wizard, but that would have meant spending even more time figuring out what I wanted to memorize.</p><p></p><p>*Multiclassing, as far as casters are concerned, is broken and completely useless, barring certain prestige classes (Mystic Theurge, for example). Even then, until you've taken a few levels of the prestige class, you're still way behind the power curve.</p><p></p><p>*Narrow fun range. Low-level characters go down too fast and don't have enough interesting options. High-level combat is too swingy and is almost invariably a slaughter; the only question is whether the monsters or the PCs are doing the slaughtering. High-level combats take too long to run, high-level characters have too many resources at their disposal, and the huge number of options often leads to analysis paralysis. It was a relief to me when we stepped outside of reality and got TPKed by Erythnul when the previously-mentioned game got into the epic tiers, because it meant we could start anew at a more sane power level.</p><p></p><p>*Almost everything I've seen about 4th edition, I really, really like. Not really a dealbreaker for 3.5, but provides yet another strong impetus to switch. The only thing about 4th edition I've disliked was the thing about counting diagonals, and I've warmed to that.</p><p></p><p>So these are the reasons that I will not run a 3.5 game ever again, and why it would take a lot of convincing to get me to play one. Viva la 4e!</p></blockquote><p></p>
[QUOTE="Asmor, post: 4214110, member: 1154"] *Too long to prepare. Unless you fudge things, which I usually did, altering monsters in most meaningful ways, or creating high-level humanoid NPCs, was incredibly boring and tedious. *Combat didn't feel dynamic. Usually your best choice was pretty obvious, and most of the time it was "Stand there and full attack." Your most meaningful choice each turn shouldn't be how many points to sink into power attack. *Low-level casters (Wizards especially) suck. They suck to play as and they suck to play against. *High-level casters. I once spent all night picking out spells for a level 18 sorceress I was making for a soon-to-be epic game. Talk about a resource-management nightmare! I actually wanted the character to be a wizard, but that would have meant spending even more time figuring out what I wanted to memorize. *Multiclassing, as far as casters are concerned, is broken and completely useless, barring certain prestige classes (Mystic Theurge, for example). Even then, until you've taken a few levels of the prestige class, you're still way behind the power curve. *Narrow fun range. Low-level characters go down too fast and don't have enough interesting options. High-level combat is too swingy and is almost invariably a slaughter; the only question is whether the monsters or the PCs are doing the slaughtering. High-level combats take too long to run, high-level characters have too many resources at their disposal, and the huge number of options often leads to analysis paralysis. It was a relief to me when we stepped outside of reality and got TPKed by Erythnul when the previously-mentioned game got into the epic tiers, because it meant we could start anew at a more sane power level. *Almost everything I've seen about 4th edition, I really, really like. Not really a dealbreaker for 3.5, but provides yet another strong impetus to switch. The only thing about 4th edition I've disliked was the thing about counting diagonals, and I've warmed to that. So these are the reasons that I will not run a 3.5 game ever again, and why it would take a lot of convincing to get me to play one. Viva la 4e! [/QUOTE]
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