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<blockquote data-quote="I'm A Banana" data-source="post: 4214389" data-attributes="member: 2067"><p>Well, since I did it for the other one... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Not in my experience. I'm a very improv-heavy DM, meaning, I prepare as little as possible before the game. A little thought about the kind of plot I want driving over to the place, maybe, but almost nothing.</p><p></p><p>It works pretty well in 3e.</p><p></p><p>Of course, I don't labor under any obsessive need to get things "right" for my home game. Just "fun." I also use a lot of published products -- Elder Evils and Exemplars of Evil were GREAT additions to my game, and I've been clamoring for a "monster manual of NPC's" for a while. I can be laborious to design, but I don't care about design when I'm bopping around my own table.</p><p></p><p></p><p></p><p>Oddly enough, I've seen this be a "DM problem" more than a "system problem." 3e has a LOT of good environmental rules -- heat, fire, lava, smoke, ice, weather....the dungeon features were very detailed, and easy to use as set pieces. Any DM worth his flamboyant purple cape doesn't just have a party and BBEG in an empty room. Any DM who DOES have that scenario is going to be boring.</p><p></p><p></p><p></p><p>Not IMXP. A magical market and ready availability of scrolls and wands help remedy the slightly small number of spells/day (if you actually suffer under that). I don't have a lot of experience against spellcasters of any sort, since, as I mentiond, I'm improv-heavy, so I don't design NPC's myself very often. But the few spellcasting monsters I found quite thematic, and the few spellcasting pre-prepared NPC's I've used have always been concentrated on a theme, as well.</p><p></p><p>And, again, I didn't labor under the Sysphean desire to get the NPC "right" before I plopped him down and had him launch spells. I just had one or two or four spell effects I wanted to deliver, and I hand-waved the rest.</p><p></p><p></p><p></p><p>As above. Thematic choices + "I don't need to get it totally 100% statted" worked endlessly in my favor here.</p><p></p><p></p><p></p><p>Yeah, by the RAW, this kind of blew. I managed a few adept house rules for it, that mostly fixed the problem, so I didn't really have this problem for long. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I'm mostly with you here. Combat overall was very binary, and unwieldy at high levels while not feeling very fantastic at low levels. The "middle range" was usually more than enough for my campaigns (which tended to be short), though.</p><p></p><p></p><p></p><p>....Oh, so this is more a list of reasons you're switching, rather than a list of things you don't like in a game?</p><p></p><p>The biggest annoyance in 4e for me so far are overzealous trufans who act like 3e killed puppies and that 4e will give them all free ice cream. </p><p></p><p>And, really, that's more than enough to make me very wary of the game.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4214389, member: 2067"] Well, since I did it for the other one... ;) Not in my experience. I'm a very improv-heavy DM, meaning, I prepare as little as possible before the game. A little thought about the kind of plot I want driving over to the place, maybe, but almost nothing. It works pretty well in 3e. Of course, I don't labor under any obsessive need to get things "right" for my home game. Just "fun." I also use a lot of published products -- Elder Evils and Exemplars of Evil were GREAT additions to my game, and I've been clamoring for a "monster manual of NPC's" for a while. I can be laborious to design, but I don't care about design when I'm bopping around my own table. Oddly enough, I've seen this be a "DM problem" more than a "system problem." 3e has a LOT of good environmental rules -- heat, fire, lava, smoke, ice, weather....the dungeon features were very detailed, and easy to use as set pieces. Any DM worth his flamboyant purple cape doesn't just have a party and BBEG in an empty room. Any DM who DOES have that scenario is going to be boring. Not IMXP. A magical market and ready availability of scrolls and wands help remedy the slightly small number of spells/day (if you actually suffer under that). I don't have a lot of experience against spellcasters of any sort, since, as I mentiond, I'm improv-heavy, so I don't design NPC's myself very often. But the few spellcasting monsters I found quite thematic, and the few spellcasting pre-prepared NPC's I've used have always been concentrated on a theme, as well. And, again, I didn't labor under the Sysphean desire to get the NPC "right" before I plopped him down and had him launch spells. I just had one or two or four spell effects I wanted to deliver, and I hand-waved the rest. As above. Thematic choices + "I don't need to get it totally 100% statted" worked endlessly in my favor here. Yeah, by the RAW, this kind of blew. I managed a few adept house rules for it, that mostly fixed the problem, so I didn't really have this problem for long. :) I'm mostly with you here. Combat overall was very binary, and unwieldy at high levels while not feeling very fantastic at low levels. The "middle range" was usually more than enough for my campaigns (which tended to be short), though. ....Oh, so this is more a list of reasons you're switching, rather than a list of things you don't like in a game? The biggest annoyance in 4e for me so far are overzealous trufans who act like 3e killed puppies and that 4e will give them all free ice cream. And, really, that's more than enough to make me very wary of the game. [/QUOTE]
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