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<blockquote data-quote="I'm A Banana" data-source="post: 4214613" data-attributes="member: 2067"><p>Actually, most of those are ways that you can use right in the RAW. No 3e gestapo is sitting down at your table to make sure you allocated every skill point correctly for your 30th level archmage. The major house rule in my post has to do with a work-around for the multiclassing casters problem, but, by the time 3e was over, that hole had been patched time and time again, anyway. I mean, it's kind of crudely duct taped, but it's not like it was a persistent problem with the edition.</p><p></p><p>My DMing philosophy has largely been "don't sweat the small stuff." That's not really a house rule, just a way of approaching any RPG. I don't need 4e to give me permission for that. </p><p></p><p>Yet I've had no small amount of 4e trufans telling me I'm some sort of horrible <em>simulationist</em> who wants to use the rules to emulate the physics of the real world (for instance). </p><p></p><p></p><p></p><p>Psh. That little catchphrase isn't an argument, it's just a reason that 4e has grated on me (through no significant fault of WotC's, I might add).</p><p></p><p></p><p></p><p>Yeah, see, things like telling me "You weren't really having fun with 3e!" aren't very useful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I was. Part of the reason I was having that fun was because 3e had a nice, thick net underneath all my improv acrobatics, so if I slipped and fell from my high-wire act, I could get back up again pretty quickly, and no one would be hurt. Part of the reason I was having fun was because there were gnomes and sorcerers and druids and bards. Part of the reason I was having fun was that I could get the rules for free online or offline whenever I wanted on my laptop. </p><p></p><p>Even though I didn't personally feel a need to attribute every individual skill point, I'm glad they were there for when I needed them in the official products. I'm glad I paid for people to go through and attribute every individual skill point. It has paid off quite often.</p><p></p><p></p><p></p><p>No matter what game, no matter what system, you are only ever as free as you let yourself be. If 4e helps some people who can't unleash themselves otherwise feel more free, that's great.</p><p></p><p>Though I think the books have about the same amount of pages, so the <em>weight</em> of the rules isn't going to change much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4214613, member: 2067"] Actually, most of those are ways that you can use right in the RAW. No 3e gestapo is sitting down at your table to make sure you allocated every skill point correctly for your 30th level archmage. The major house rule in my post has to do with a work-around for the multiclassing casters problem, but, by the time 3e was over, that hole had been patched time and time again, anyway. I mean, it's kind of crudely duct taped, but it's not like it was a persistent problem with the edition. My DMing philosophy has largely been "don't sweat the small stuff." That's not really a house rule, just a way of approaching any RPG. I don't need 4e to give me permission for that. Yet I've had no small amount of 4e trufans telling me I'm some sort of horrible [I]simulationist[/I] who wants to use the rules to emulate the physics of the real world (for instance). Psh. That little catchphrase isn't an argument, it's just a reason that 4e has grated on me (through no significant fault of WotC's, I might add). Yeah, see, things like telling me "You weren't really having fun with 3e!" aren't very useful. ;) I was. Part of the reason I was having that fun was because 3e had a nice, thick net underneath all my improv acrobatics, so if I slipped and fell from my high-wire act, I could get back up again pretty quickly, and no one would be hurt. Part of the reason I was having fun was because there were gnomes and sorcerers and druids and bards. Part of the reason I was having fun was that I could get the rules for free online or offline whenever I wanted on my laptop. Even though I didn't personally feel a need to attribute every individual skill point, I'm glad they were there for when I needed them in the official products. I'm glad I paid for people to go through and attribute every individual skill point. It has paid off quite often. No matter what game, no matter what system, you are only ever as free as you let yourself be. If 4e helps some people who can't unleash themselves otherwise feel more free, that's great. Though I think the books have about the same amount of pages, so the [I]weight[/I] of the rules isn't going to change much. ;) [/QUOTE]
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