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<blockquote data-quote="neceros" data-source="post: 4214666" data-attributes="member: 56983"><p>Ran a 3.5 game last night.</p><p></p><ul> <li data-xf-list-type="ul">Did not give my monsters stat blocks. Took random percentages from players to make sure it wasn't too hard, but still challenging. I shouldn't have to do that, I should be able to pick a monster or make one in a few seconds, depending on how involved I want it.</li> <li data-xf-list-type="ul">Using a monster out of the MM, matching CR against party level, I almost killed my players twice in two swings. These were non crits. 3.5 just isn't balanced properly and battle becomes too swingy. I had to Divine intervention to save my Paladin from death (These people know how to make characters and are not slouches, nor did I do anything horrible. It's just 3.5's too variable system.)</li> <li data-xf-list-type="ul">I voluntarily forced a couple monsters to move around in order for the fight to feel fluid. They died in a couple rounds because they couldn't do their full damage with a full attack. Pathetic.</li> <li data-xf-list-type="ul"> Everyone had fun, but that's because I made the game more like 4e. I will grant you that most of my group is looking forward to or interested in seeing how 4e plays out.</li> <li data-xf-list-type="ul"> 3.5 is keyed at Restrictions: Explicit rules to govern actions. 4e is keyed at options: Rules to adjudicate actions and reactions, while giving players options and not restrictions.</li> </ul><p></p><p>We don't look to 4e because it's the savior or all games. We don't want to switch because it's the new fad and we're fan boys or overly zealous. We are honestly tired of having to play the game instead of play our characters.</p><p></p><p>3.5 was a great system. It had it's time, and may pop up again in the future when we want to go retro or need to convert something. However, because WoTC has worked on and is releasing a new version, a version which has the mechanical bugs that many players don't like (Note: That doesn't mean they are broken, they are just unfavorable.) my group will gladly switch to gain the system that works better and longer. I'm glad I don't have to start my players at level 3 and end at level 12.</p></blockquote><p></p>
[QUOTE="neceros, post: 4214666, member: 56983"] Ran a 3.5 game last night. [list] [*]Did not give my monsters stat blocks. Took random percentages from players to make sure it wasn't too hard, but still challenging. I shouldn't have to do that, I should be able to pick a monster or make one in a few seconds, depending on how involved I want it. [*]Using a monster out of the MM, matching CR against party level, I almost killed my players twice in two swings. These were non crits. 3.5 just isn't balanced properly and battle becomes too swingy. I had to Divine intervention to save my Paladin from death (These people know how to make characters and are not slouches, nor did I do anything horrible. It's just 3.5's too variable system.) [*]I voluntarily forced a couple monsters to move around in order for the fight to feel fluid. They died in a couple rounds because they couldn't do their full damage with a full attack. Pathetic. [*] Everyone had fun, but that's because I made the game more like 4e. I will grant you that most of my group is looking forward to or interested in seeing how 4e plays out. [*] 3.5 is keyed at Restrictions: Explicit rules to govern actions. 4e is keyed at options: Rules to adjudicate actions and reactions, while giving players options and not restrictions. [/list] We don't look to 4e because it's the savior or all games. We don't want to switch because it's the new fad and we're fan boys or overly zealous. We are honestly tired of having to play the game instead of play our characters. 3.5 was a great system. It had it's time, and may pop up again in the future when we want to go retro or need to convert something. However, because WoTC has worked on and is releasing a new version, a version which has the mechanical bugs that many players don't like (Note: That doesn't mean they are broken, they are just unfavorable.) my group will gladly switch to gain the system that works better and longer. I'm glad I don't have to start my players at level 3 and end at level 12. [/QUOTE]
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