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<blockquote data-quote="Asmor" data-source="post: 4214797" data-attributes="member: 1154"><p>My goal here was not to persuade people to switch to 4th edition. It wasn't even to persuade people to stop playing 3.x. My goal here was to post a parody of someone else's list of "dealbreakers" for 4th edition and explain why I'm positive that 3.x is not in my gaming future. In fact, most of the things he listed as dealbreakers were things I really liked. Just goes to show you, different strokes for different folks.</p><p></p><p>I'm a heavy rollplayer. Combat is important to me, and interesting combat is more important to me. In fact, I daresay, I like my combat to be like a simple board game. Don't get me wrong, I've nothing against roleplaying, and I'm actively trying to enhance my own roleplaying abilities as both player and DM, but I'm unapologetic in regards to the importance I place on the system in general and combat in particular.</p><p></p><p>D&D, as a roleplaying game, is actually kind of unique. Every RPG owes its existence to D&D, and many RPGs are similar to it, but nothing has the exact same feel to it. Some games simplify it, some games are low magic, some games change the setting. D&D is not the rules, or the setting, or the archetypes; it's the sum of all of the above.</p><p></p><p>I want a high fantasy system with relatively complex, and balanced, character options with a heavy focus on combat and a race, class, and level-based system where you take turns rolling polyhedral dice to remove hit points from things and then take their stuff.</p><p></p><p>Heck, are there even any other RPGs that use classes and levels and which aren't D&D-derived? I'm no RPG scholar, but off the top of my head I can't think of any. The only other things I can think of are True20 and SpyCraft and d20 Modern and other games derived from D&D. Classes and levels are mostly seen as an anachronism in the modern gaming world, and in my opinion that's a damn shame. Lots of games have classes (WHFRP's jobs, White Wolf's clan/tribe/etc), but the only level-based systems I can think of are a stretch and definitely don't have classes (Savage Worlds's Novice/Seasoned/Veteran/Legendary and the d20-derived Mutants & Mastermind's Power Levels, which are levels in name only and really just more of a classification of how many points people have).</p><p></p><p>And ultimately, D&D's got one huge trump card that can't be imitated. It's D&D. D&D is the Kleenex brand tissue, the Band-aid brand adhesive strip, and the Xerox brand copier of the RPG world. The name itself, and the idea of Elves and Dwarves and Fighters and Wizards and Beholders and Drow and Hit Points and Saving Throws* is indelibly etched into my mind.</p><p></p><p>So that's the reason I know D&D's in my future. And I've listed all the reasons why 3.5 isn't. So that just leaves 4th edition (older editions aren't an option for me, and that's a whole 'nother thread). When 4th edition was announced, I was between games with the prospects of starting a new one soon. After the announcement, I switched over to Savage Worlds permanently. I knew that D&D was on the horizons, and I was a big fan of Star Wars Saga Edition, so I knew that there 4th edition was destined to be a step up.</p><p></p><p>*Yes, I know saving throws are being replaced by "defenses." Same idea, different name and implementation.</p></blockquote><p></p>
[QUOTE="Asmor, post: 4214797, member: 1154"] My goal here was not to persuade people to switch to 4th edition. It wasn't even to persuade people to stop playing 3.x. My goal here was to post a parody of someone else's list of "dealbreakers" for 4th edition and explain why I'm positive that 3.x is not in my gaming future. In fact, most of the things he listed as dealbreakers were things I really liked. Just goes to show you, different strokes for different folks. I'm a heavy rollplayer. Combat is important to me, and interesting combat is more important to me. In fact, I daresay, I like my combat to be like a simple board game. Don't get me wrong, I've nothing against roleplaying, and I'm actively trying to enhance my own roleplaying abilities as both player and DM, but I'm unapologetic in regards to the importance I place on the system in general and combat in particular. D&D, as a roleplaying game, is actually kind of unique. Every RPG owes its existence to D&D, and many RPGs are similar to it, but nothing has the exact same feel to it. Some games simplify it, some games are low magic, some games change the setting. D&D is not the rules, or the setting, or the archetypes; it's the sum of all of the above. I want a high fantasy system with relatively complex, and balanced, character options with a heavy focus on combat and a race, class, and level-based system where you take turns rolling polyhedral dice to remove hit points from things and then take their stuff. Heck, are there even any other RPGs that use classes and levels and which aren't D&D-derived? I'm no RPG scholar, but off the top of my head I can't think of any. The only other things I can think of are True20 and SpyCraft and d20 Modern and other games derived from D&D. Classes and levels are mostly seen as an anachronism in the modern gaming world, and in my opinion that's a damn shame. Lots of games have classes (WHFRP's jobs, White Wolf's clan/tribe/etc), but the only level-based systems I can think of are a stretch and definitely don't have classes (Savage Worlds's Novice/Seasoned/Veteran/Legendary and the d20-derived Mutants & Mastermind's Power Levels, which are levels in name only and really just more of a classification of how many points people have). And ultimately, D&D's got one huge trump card that can't be imitated. It's D&D. D&D is the Kleenex brand tissue, the Band-aid brand adhesive strip, and the Xerox brand copier of the RPG world. The name itself, and the idea of Elves and Dwarves and Fighters and Wizards and Beholders and Drow and Hit Points and Saving Throws* is indelibly etched into my mind. So that's the reason I know D&D's in my future. And I've listed all the reasons why 3.5 isn't. So that just leaves 4th edition (older editions aren't an option for me, and that's a whole 'nother thread). When 4th edition was announced, I was between games with the prospects of starting a new one soon. After the announcement, I switched over to Savage Worlds permanently. I knew that D&D was on the horizons, and I was a big fan of Star Wars Saga Edition, so I knew that there 4th edition was destined to be a step up. *Yes, I know saving throws are being replaced by "defenses." Same idea, different name and implementation. [/QUOTE]
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