Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
ASoIaF RPG - A Tourney of Gulls Houses and Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="muggie2" data-source="post: 5666187" data-attributes="member: 6681636"><p>Roy Stone</p><p></p><p>Height: 5'11"</p><p>Weight: 190lb</p><p>Build: Stocky</p><p>Hair: Short and blond, obviously self-cut</p><p>Eyes: Dark blue</p><p></p><p>Age: 15 (completed apprenticeship at the mine, did blacksmithing as</p><p>well as mining, qualified as a blacksmith, his intended trade)</p><p></p><p>Agility 3      w/ Contortions 1</p><p>Athletics 5  w/ Strength 2</p><p>Awareness 3</p><p>Cunning 3</p><p>Deception 1</p><p>Endurance 5  w/ Resilience 1</p><p>Fighting 4     w/ Bludgeons 1, Brawl 1</p><p>Survival 3</p><p>Willpower 3</p><p></p><p></p><p>Ability quality:  Trade: Blacksmith</p><p>Martial quality:  Brawler I</p><p>Drawback:  Bastard-born</p><p></p><p>Destiny points unused: 4</p><p></p><p>Equipment:</p><p>Set of second-hand (but well-looked after) hard leather, heavy iron knuckledusters, Traveller's garb.</p><p>A quarterstaff that doubles as a walking staff, iron bound and iron-capped.</p><p>Backpack with a portable smithing kit, a small tent that's seen better days, a heavy blanket, 2 waterskins, 2 sets flint & steel, an iron knife and a battered but usable mess kit. </p><p>Pouch with 6 silver stags and a handful of coppers.</p><p>About 10 pounds of iron pieces - some strips, some small plates. </p><p></p><p>Roy was brought up by his mother and adopted father, who was a miner. As soon as he was old enough, he worked down the mines as well. He was agile enough to get into places that even most of the other kids in the mine couldn't, but as he grew, it became harder and harder to squeeze through small gaps, and he put his burgeoning strength into actual mining itself. His mother told him of his real father the day before she died of the bloody flux, while she still had the strength to do so, but apart from knowing that he was a nobleman of some kind, she just didn't know enough. As his father said, "if he ain't around to bring yer up, he ain't a father worth 'avin". A year later, his father died in a cave-in. The vein of ore they'd been working was taking a treacherous turn, and the cave-ins claimed several lives. Roy was caught in one, and managed to dig, then drag, his workmates to safety. When he got out, he heard his father hadn't been so lucky. None of those who'd been stuck down there for half a day wanted to go back down right away, so the bosses found alternative jobs for them. Roy took on blacksmithing, as his size and strength would stand him in good stead here - and he found he was good at it.</p><p>An investigation found that one of the suppliers had been in cahoots with one of the foremen, sending second-grade wood, which had collapsed under the strain. Roy walked away from the punishment of the foreman, never to lie again. Any time he even thought about it, he remembered his father, and the words stuck in his throat.</p><p>As his fear of enclosed places subsided, he went back down the mines again, but he kept up his blacksmithing. His inability to lie was starting to cause problems though. The foremen had realized it, and were starting to use him as a crosscheck to see if his workmates were lying - something which ended up with him in more fights than he cared for. By the time his apprenticeship term ended, he had realized that being around people socially wasn't the place for him - he had focused on just doing his work. Well, there was no need for another blacksmith, and there was no work for a member of a mining team that wouldn't interact socially with the team, so he was let go. </p><p>His old friends had some things for him. The blacksmith gave him a portable smithing kit, he had an old set of hard leather armor which had been looked after well from one of the men he'd pulled to safety, and he'd made himself a heavy set of iron knuckledusters for those who felt the need to take a barroom brawl outside. From there, the world! Somewhere out there is a place for him, and he is going to find it...</p></blockquote><p></p>
[QUOTE="muggie2, post: 5666187, member: 6681636"] Roy Stone Height: 5'11" Weight: 190lb Build: Stocky Hair: Short and blond, obviously self-cut Eyes: Dark blue Age: 15 (completed apprenticeship at the mine, did blacksmithing as well as mining, qualified as a blacksmith, his intended trade) Agility 3 w/ Contortions 1 Athletics 5 w/ Strength 2 Awareness 3 Cunning 3 Deception 1 Endurance 5 w/ Resilience 1 Fighting 4 w/ Bludgeons 1, Brawl 1 Survival 3 Willpower 3 Ability quality: Trade: Blacksmith Martial quality: Brawler I Drawback: Bastard-born Destiny points unused: 4 Equipment: Set of second-hand (but well-looked after) hard leather, heavy iron knuckledusters, Traveller's garb. A quarterstaff that doubles as a walking staff, iron bound and iron-capped. Backpack with a portable smithing kit, a small tent that's seen better days, a heavy blanket, 2 waterskins, 2 sets flint & steel, an iron knife and a battered but usable mess kit. Pouch with 6 silver stags and a handful of coppers. About 10 pounds of iron pieces - some strips, some small plates. Roy was brought up by his mother and adopted father, who was a miner. As soon as he was old enough, he worked down the mines as well. He was agile enough to get into places that even most of the other kids in the mine couldn't, but as he grew, it became harder and harder to squeeze through small gaps, and he put his burgeoning strength into actual mining itself. His mother told him of his real father the day before she died of the bloody flux, while she still had the strength to do so, but apart from knowing that he was a nobleman of some kind, she just didn't know enough. As his father said, "if he ain't around to bring yer up, he ain't a father worth 'avin". A year later, his father died in a cave-in. The vein of ore they'd been working was taking a treacherous turn, and the cave-ins claimed several lives. Roy was caught in one, and managed to dig, then drag, his workmates to safety. When he got out, he heard his father hadn't been so lucky. None of those who'd been stuck down there for half a day wanted to go back down right away, so the bosses found alternative jobs for them. Roy took on blacksmithing, as his size and strength would stand him in good stead here - and he found he was good at it. An investigation found that one of the suppliers had been in cahoots with one of the foremen, sending second-grade wood, which had collapsed under the strain. Roy walked away from the punishment of the foreman, never to lie again. Any time he even thought about it, he remembered his father, and the words stuck in his throat. As his fear of enclosed places subsided, he went back down the mines again, but he kept up his blacksmithing. His inability to lie was starting to cause problems though. The foremen had realized it, and were starting to use him as a crosscheck to see if his workmates were lying - something which ended up with him in more fights than he cared for. By the time his apprenticeship term ended, he had realized that being around people socially wasn't the place for him - he had focused on just doing his work. Well, there was no need for another blacksmith, and there was no work for a member of a mining team that wouldn't interact socially with the team, so he was let go. His old friends had some things for him. The blacksmith gave him a portable smithing kit, he had an old set of hard leather armor which had been looked after well from one of the men he'd pulled to safety, and he'd made himself a heavy set of iron knuckledusters for those who felt the need to take a barroom brawl outside. From there, the world! Somewhere out there is a place for him, and he is going to find it... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
ASoIaF RPG - A Tourney of Gulls Houses and Characters
Top