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ASoIaF RPG - A Tourney of Gulls IC
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<blockquote data-quote="muggie2" data-source="post: 5693267" data-attributes="member: 6681636"><p>Roy takes a look at the wheel, and considers the pin that is obviously bent. He squirms a little to see it from all angles. He mutters to himself "I'm a blacksmith, not a cartwright, but if it's the pin at fault, there shouldn't be anything I can't fix. As long as I check it out properly, anyway."</p><p>As he slides under the wagon, he thinks on what Merrillio had said. And what he hadn't. It didn't take a Maester to notice that Merrillio was taking a risk in warning him about Raquinno, and given Raquinno's words and attitude in the room, he was more inclined to believe that Merrillio was trustworthy than Raquinno. Which meant that he should be very careful NOT to get into any situation where he could be indebted to Raquinno. Which certainly meant not taking any money until Raquinno had agreed that the wagon wheel was fixed.</p><p>He squirms out from underneath the wagon, and goes to see Merrillio.</p><p>"I think I can fix it. Still, I don't know it for sure, and I won't until I actually do fix it. I won't take money until Raquinno is satisfied that it is, indeed, fixed. So I'm going to fix it now, and when it's done, I'll go up and tell him. Then he can check it, and pay me if he's satisfied with the work."</p><p>With that, he goes back into the inn and brings out his tools. There wasn't enough time (or fuel) to start a decent fire, so he was going to have to cold-forge this one. He props up the wagon so he can remove the pin (and the wheel if need be) and gets to work. Having checked it out, he feels sure he can do it, so he starts into it.</p><p></p><p>P.S. Note that the roll given for the Athletics roll is incorrect - it does not seem to have removed the two lowest dice, so the correct total should be 22. On the other paw, I forgot to add the cunning roll bonus die so who knows? In any case, a somewhat embarrassing success.</p></blockquote><p></p>
[QUOTE="muggie2, post: 5693267, member: 6681636"] Roy takes a look at the wheel, and considers the pin that is obviously bent. He squirms a little to see it from all angles. He mutters to himself "I'm a blacksmith, not a cartwright, but if it's the pin at fault, there shouldn't be anything I can't fix. As long as I check it out properly, anyway." As he slides under the wagon, he thinks on what Merrillio had said. And what he hadn't. It didn't take a Maester to notice that Merrillio was taking a risk in warning him about Raquinno, and given Raquinno's words and attitude in the room, he was more inclined to believe that Merrillio was trustworthy than Raquinno. Which meant that he should be very careful NOT to get into any situation where he could be indebted to Raquinno. Which certainly meant not taking any money until Raquinno had agreed that the wagon wheel was fixed. He squirms out from underneath the wagon, and goes to see Merrillio. "I think I can fix it. Still, I don't know it for sure, and I won't until I actually do fix it. I won't take money until Raquinno is satisfied that it is, indeed, fixed. So I'm going to fix it now, and when it's done, I'll go up and tell him. Then he can check it, and pay me if he's satisfied with the work." With that, he goes back into the inn and brings out his tools. There wasn't enough time (or fuel) to start a decent fire, so he was going to have to cold-forge this one. He props up the wagon so he can remove the pin (and the wheel if need be) and gets to work. Having checked it out, he feels sure he can do it, so he starts into it. P.S. Note that the roll given for the Athletics roll is incorrect - it does not seem to have removed the two lowest dice, so the correct total should be 22. On the other paw, I forgot to add the cunning roll bonus die so who knows? In any case, a somewhat embarrassing success. [/QUOTE]
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