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ASoIaF RPG - A Tourney of Gulls [Recruiting]
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<blockquote data-quote="Cor Azer" data-source="post: 5512648" data-attributes="member: 870"><p>That gives me some stuff to work with.</p><p></p><p>And in fact, perhaps that works as a bit of a lead in to designing the players' house. Maybe a bit of action in that regard will bring in some more interest.</p><p></p><p>Well, the first few pieces of a house design are in place: Your house is in the Vale, with Bronze Yohn Royce as your liege (who serves Jon Arryn, who serves King Robert)</p><p></p><p>The next step is to select the starting resourses and modify them for the Vale region. For those unfamiliar with the house resources, they are:</p><p></p><p>Defense - Fortifications, castles, towers, etc... (+20 for being from the Vale)</p><p>Influence - More or less, how the other Houses in Westeros hold</p><p>your House in esteem; for each 10 full points, you get one "important"</p><p>characters in your House (+10 for being from the Vale)</p><p>Lands - The breadth of land your House holds, which you can</p><p>invest in terrain types (-5 for being from the Vale)</p><p>Law - The general lawfulness of your holdings - how the smallfolk</p><p>respect you and how prevalent bandits, clansmen, etc. are in your lands (-10 for being from the Vale)</p><p>Population - Abstractly represents the population density of your lands (-5 for being from the Vale)</p><p>Power - Military strength. Used to build guardsmen, knights,</p><p>warships, etc...</p><p>Wealth - Household wealth - not necessarily liquid assets but</p><p>including stuff like cattle, taxes collective, tithes from bannermen,</p><p>etc...</p><p></p><p>Each has a base of 7d6, and then each player can add one d6 to any resource. I'll (try) to roll the bases attached to this post, and then each player can use ENWorld's dice roller to add a d6 to any one resource in replies.</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 5512648, member: 870"] That gives me some stuff to work with. And in fact, perhaps that works as a bit of a lead in to designing the players' house. Maybe a bit of action in that regard will bring in some more interest. Well, the first few pieces of a house design are in place: Your house is in the Vale, with Bronze Yohn Royce as your liege (who serves Jon Arryn, who serves King Robert) The next step is to select the starting resourses and modify them for the Vale region. For those unfamiliar with the house resources, they are: Defense - Fortifications, castles, towers, etc... (+20 for being from the Vale) Influence - More or less, how the other Houses in Westeros hold your House in esteem; for each 10 full points, you get one "important" characters in your House (+10 for being from the Vale) Lands - The breadth of land your House holds, which you can invest in terrain types (-5 for being from the Vale) Law - The general lawfulness of your holdings - how the smallfolk respect you and how prevalent bandits, clansmen, etc. are in your lands (-10 for being from the Vale) Population - Abstractly represents the population density of your lands (-5 for being from the Vale) Power - Military strength. Used to build guardsmen, knights, warships, etc... Wealth - Household wealth - not necessarily liquid assets but including stuff like cattle, taxes collective, tithes from bannermen, etc... Each has a base of 7d6, and then each player can add one d6 to any resource. I'll (try) to roll the bases attached to this post, and then each player can use ENWorld's dice roller to add a d6 to any one resource in replies. [/QUOTE]
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