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Aspect of Barachiel (another Aspect)
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<blockquote data-quote="law" data-source="post: 1384415" data-attributes="member: 15740"><p>For More info on Barachiel please look in the Book of Exalted Deeds.</p><p></p><p>For More info on the aspects please look at the Miniatures handbook.</p><p></p><p>I plan on doing aspects every now and then (as well as some of my other faverit types of creatures).</p><p></p><p><strong>Aspect of Barachiel</strong></p><p>Large Outsider (Archon, Extraplanar, Good, Lawful)</p><p><strong>Hit Dice:</strong> 11d8+44 (93 hp)</p><p><strong>Initiative:</strong> +5 (+5 Dex)</p><p><strong>Speed:</strong> 40 ft. (8 squares), Fly 60 ft. (Perfect)</p><p><strong>AC:</strong> 25 (-1 Size, +5 Dex, +11 natural), touch 14, flat-footed 20</p><p><strong>Base Attack/Grapple:</strong> +11/+19</p><p><strong>Attack:</strong> Large electrified longsword +14 (2d6+5/19-20 plus 2d6 electricity) or lightning stroke +16 ranged touch (5d6)<strong>Full Attack:</strong> Large electrified longsword +14/+9 (2d6+5/19-20 plus 2d6 electricity) or lightning stroke +16 ranged touch (5d6)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft.</p><p><strong>Special Attacks:</strong> Electrify blade, lightning stroke</p><p><strong>Special Qualities:</strong> Aura of menace, damage reduction 5/Epic, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, teleport, tongues</p><p><strong>Saves:</strong> Fort +11 (+15 against poison), Ref +12, Will +9</p><p><strong>Abilities:</strong> Str 19, Dex 20, Con 19, Int 17, Wis 14, Cha 21</p><p><strong>Skills:</strong> Concentration +18, Diplomacy +19, Heal +16, Intimidate +19, Knowledge (arcana) +17, Knowledge (religion) +17, Listen +16, Search +17, Sense Motive +16, Spellcraft +17, Spot +16</p><p><strong>Feats:</strong> Combate Expertise, Dodge, Quick Draw, Weapon Focus (longsword)</p><p><strong>Environment:</strong> Seven Mounting Heavens of Celestia (Lunia)</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always Lawful good</p><p><strong>Advancement:</strong> -</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>This empyreal figure appears as a 9-foot-tall androgynous human with silver skin and dark violet eyes. Great wings covered with silver feathers grace his shoulders. He wears a flowing violet robe adorned with tiny motes of light that glow like stars. He wields a longsword that crackles with electricity. </em></p><p></p><p>The aspect of Barachiel is usly sent to help keep Celestia safe from invaders. He sends it when he feals its needed in the mortal worlds. It speaks Celestial, Common, and Draconic.</p><p></p><p><strong>Combate </strong></p><p>An aspect of Barachiel usly uses its lightning stroke ability then moves into melee range. This aspect shows his mastery over electricity.</p><p></p><p> An aspect of Barachiel’s natural weapons, as well as any weapons it wields, are treated as good-aligned and lawful-aligned for the purpose of overcoming damage reduction.</p><p></p><p> <strong>Electrify Blade (Su):</strong> Any metal weapon the Apest of Barachiel wields crackles with elecrtical energy. A weapon charged in this manner deals an additional 2d6 points of electricity damage on a successful melee attack. In addition, the aspect of Barachiel can use the weapon to make touch attacks to deliver only the 2d6 points of electricity damage.</p><p> As a touch attack, the lightning blade can affect any creature that is harmed by magical electricity. The effect can be dispelled, but the Aspect of Barachiel can renew in in the next round ad a free action.</p><p></p><p> <strong>Lightning Stroke (Su):</strong> Once per day when holding a metal object (including a lightning blade), the Aspect of Barchiel can project a stroke of lightning toward a foe within 50 feet. He must make a ranged touch attack to hit the target, dealing 5d6 points of electricity damage with a successful attack.</p><p></p><p> <strong>Aura of Menace (Su):</strong> Will DC 22 negates.</p><p></p><p>How does it look?</p></blockquote><p></p>
[QUOTE="law, post: 1384415, member: 15740"] For More info on Barachiel please look in the Book of Exalted Deeds. For More info on the aspects please look at the Miniatures handbook. I plan on doing aspects every now and then (as well as some of my other faverit types of creatures). [b]Aspect of Barachiel[/b] Large Outsider (Archon, Extraplanar, Good, Lawful) [b]Hit Dice:[/b] 11d8+44 (93 hp) [b]Initiative:[/b] +5 (+5 Dex) [b]Speed:[/b] 40 ft. (8 squares), Fly 60 ft. (Perfect) [b]AC:[/b] 25 (-1 Size, +5 Dex, +11 natural), touch 14, flat-footed 20 [b]Base Attack/Grapple:[/b] +11/+19 [b]Attack:[/b] Large electrified longsword +14 (2d6+5/19-20 plus 2d6 electricity) or lightning stroke +16 ranged touch (5d6)[b]Full Attack:[/b] Large electrified longsword +14/+9 (2d6+5/19-20 plus 2d6 electricity) or lightning stroke +16 ranged touch (5d6) [b]Space/Reach:[/b] 10 ft./10 ft. [b]Special Attacks:[/b] Electrify blade, lightning stroke [b]Special Qualities:[/b] Aura of menace, damage reduction 5/Epic, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, teleport, tongues [b]Saves:[/b] Fort +11 (+15 against poison), Ref +12, Will +9 [b]Abilities:[/b] Str 19, Dex 20, Con 19, Int 17, Wis 14, Cha 21 [b]Skills:[/b] Concentration +18, Diplomacy +19, Heal +16, Intimidate +19, Knowledge (arcana) +17, Knowledge (religion) +17, Listen +16, Search +17, Sense Motive +16, Spellcraft +17, Spot +16 [b]Feats:[/b] Combate Expertise, Dodge, Quick Draw, Weapon Focus (longsword) [b]Environment:[/b] Seven Mounting Heavens of Celestia (Lunia) [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 9 [b]Treasure:[/b] None [b]Alignment:[/b] Always Lawful good [b]Advancement:[/b] - [b]Level Adjustment:[/b] - [i]This empyreal figure appears as a 9-foot-tall androgynous human with silver skin and dark violet eyes. Great wings covered with silver feathers grace his shoulders. He wears a flowing violet robe adorned with tiny motes of light that glow like stars. He wields a longsword that crackles with electricity. [/i] The aspect of Barachiel is usly sent to help keep Celestia safe from invaders. He sends it when he feals its needed in the mortal worlds. It speaks Celestial, Common, and Draconic. [b]Combate [/b] An aspect of Barachiel usly uses its lightning stroke ability then moves into melee range. This aspect shows his mastery over electricity. An aspect of Barachiel’s natural weapons, as well as any weapons it wields, are treated as good-aligned and lawful-aligned for the purpose of overcoming damage reduction. [b]Electrify Blade (Su):[/b] Any metal weapon the Apest of Barachiel wields crackles with elecrtical energy. A weapon charged in this manner deals an additional 2d6 points of electricity damage on a successful melee attack. In addition, the aspect of Barachiel can use the weapon to make touch attacks to deliver only the 2d6 points of electricity damage. As a touch attack, the lightning blade can affect any creature that is harmed by magical electricity. The effect can be dispelled, but the Aspect of Barachiel can renew in in the next round ad a free action. [b]Lightning Stroke (Su):[/b] Once per day when holding a metal object (including a lightning blade), the Aspect of Barchiel can project a stroke of lightning toward a foe within 50 feet. He must make a ranged touch attack to hit the target, dealing 5d6 points of electricity damage with a successful attack. [b]Aura of Menace (Su):[/b] Will DC 22 negates. How does it look? [/QUOTE]
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