Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Aspect of the Eagle and Observant
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TaranTheWanderer" data-source="post: 9283651" data-attributes="member: 15882"><p>Depends how you use lip reading. Lip reading is actually really hard but being able to hear parts of the conversation makes it easier. In fact, reading lips helps you 'hear' a conversation.</p><p></p><p>In a game, if a PC is trying to overhear a conversation in a noisy tavern, you'd have them do a perception check with the difficulty based on how noisy it is. If they have Observant, you might skip the ability check all together because they can read lips which fills in the bits that they can't hear. Between being able to make out some of the sounds and read lips, it makes it pretty easy to 'overhear' the conversation.</p><p></p><p>So, if a person is 100 feet away, it's unlikely the Observant person can hear any of the conversation. If they are a mile away, hearing the conversation is impossible. So, if I were a DM, I wouldn't make reading lips impossible but, instead of making 'hearing' the conversation automatic (like in the first example), I'd make them do a perception check at a difficulty to 'see' the conversation from that distance. So, it's no longer automatic but it's still an advantage to have.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9283651, member: 15882"] Depends how you use lip reading. Lip reading is actually really hard but being able to hear parts of the conversation makes it easier. In fact, reading lips helps you 'hear' a conversation. In a game, if a PC is trying to overhear a conversation in a noisy tavern, you'd have them do a perception check with the difficulty based on how noisy it is. If they have Observant, you might skip the ability check all together because they can read lips which fills in the bits that they can't hear. Between being able to make out some of the sounds and read lips, it makes it pretty easy to 'overhear' the conversation. So, if a person is 100 feet away, it's unlikely the Observant person can hear any of the conversation. If they are a mile away, hearing the conversation is impossible. So, if I were a DM, I wouldn't make reading lips impossible but, instead of making 'hearing' the conversation automatic (like in the first example), I'd make them do a perception check at a difficulty to 'see' the conversation from that distance. So, it's no longer automatic but it's still an advantage to have. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Aspect of the Eagle and Observant
Top