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Aspiring 4E self-publisher seeks playtesters
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<blockquote data-quote="Emirikol" data-source="post: 4375103" data-attributes="member: 10638"><p>Our group playtested much of the Conan RPG material. Here were our experiences:</p><p>1. We were asked to playtest rules and evaluate material and tell what we liked, didn't like, what was broken, what worked, what "felt" right for Conan, and in general to give feedback.</p><p>2. Although we were belittled by <u>some</u> of the design staff and made to felt "inferior" to <u>some</u> the unquestionable-designers, MOST of our and other playtest group suggestions actually came through and helped to make a solid d20 product that MOST people felt was very Conan-esque and playable without too much "hassle." </p><p>3. Many in our group and I have written, designed, and edited dozens of RPGA Living Greyhawk and LC scenarios, background material, and "rules" in the past 20 years and I can tell you that playtest reports are CRUCIAL to working out the kinks in every project.</p><p></p><p>On to your questions:</p><p>1. What is expected of a playtester in general, and what is expected of me as the designer in need of playtest? A: Tell them specifically what you want them to review and also give them as much leeway as possible to SPEAK THEIR MINDS. Don't fight or justify anything when they speak their minds. Just say "I'll take that into consideration. Thank you for the suggestion."</p><p></p><p>2. REMEMBER: "Volunteers are not paid because they are wortheless, they are paid because they are priceless."</p><p></p><p>3. Yes, it is customary to give a copy of specific playtested materials to playtesters if they request it. It is suggested that they get their copies after the release date to prevent piracy.</p><p></p><p>4. If you're selling a product, a non-disclosure agreement is in order. YOu can simply google a .doc copy or .pdf of a non-disclosure agreement online for about any product test. They're not hard to find.</p><p></p><p>5. If you are playtesting rules, it's best to go to the "character build" and "house rules" forums of WotC, RPG, and Enworld and take a good look at what's already broken. If you're a small company, it's <u>not</u> essential that your product 'not' be broken..in fact, most companies find the alternate is true..because the "gossip" get's your name out there..you just dont' want to go overboard.</p><p></p><p>6. To find playtesters, I recommend posting on multiple forums and also perhaps contact "players wanted" forums. I will forward your information to the RpTools.net (maptools) forums too. Virtual online tabletop is an excellent place to playtest stuff because you can always find players.</p><p></p><p>7. A small project is a good start <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>8. THought for starters: you will want to create some hub-bub about your product as well as ways to convert it to other worlds (such as Forgotten Realms, Greyhawk, Ebberrron, etc) by doing ONLINE articles where you at least discuss it with friends. For example, a moon theme works well with many FR and Greyhawk themes and gods. These work for good side-articles. You could also consider supplemental material to Magazines. If you playtest it a little, submitting supplemental stuff to Dragon FIRST and if it doesn't get published, THEN self-publish it.</p><p></p><p>Good Luck!</p><p></p><p>jh</p></blockquote><p></p>
[QUOTE="Emirikol, post: 4375103, member: 10638"] Our group playtested much of the Conan RPG material. Here were our experiences: 1. We were asked to playtest rules and evaluate material and tell what we liked, didn't like, what was broken, what worked, what "felt" right for Conan, and in general to give feedback. 2. Although we were belittled by [U]some[/U] of the design staff and made to felt "inferior" to [U]some[/U] the unquestionable-designers, MOST of our and other playtest group suggestions actually came through and helped to make a solid d20 product that MOST people felt was very Conan-esque and playable without too much "hassle." 3. Many in our group and I have written, designed, and edited dozens of RPGA Living Greyhawk and LC scenarios, background material, and "rules" in the past 20 years and I can tell you that playtest reports are CRUCIAL to working out the kinks in every project. On to your questions: 1. What is expected of a playtester in general, and what is expected of me as the designer in need of playtest? A: Tell them specifically what you want them to review and also give them as much leeway as possible to SPEAK THEIR MINDS. Don't fight or justify anything when they speak their minds. Just say "I'll take that into consideration. Thank you for the suggestion." 2. REMEMBER: "Volunteers are not paid because they are wortheless, they are paid because they are priceless." 3. Yes, it is customary to give a copy of specific playtested materials to playtesters if they request it. It is suggested that they get their copies after the release date to prevent piracy. 4. If you're selling a product, a non-disclosure agreement is in order. YOu can simply google a .doc copy or .pdf of a non-disclosure agreement online for about any product test. They're not hard to find. 5. If you are playtesting rules, it's best to go to the "character build" and "house rules" forums of WotC, RPG, and Enworld and take a good look at what's already broken. If you're a small company, it's [U]not[/U] essential that your product 'not' be broken..in fact, most companies find the alternate is true..because the "gossip" get's your name out there..you just dont' want to go overboard. 6. To find playtesters, I recommend posting on multiple forums and also perhaps contact "players wanted" forums. I will forward your information to the RpTools.net (maptools) forums too. Virtual online tabletop is an excellent place to playtest stuff because you can always find players. 7. A small project is a good start :) 8. THought for starters: you will want to create some hub-bub about your product as well as ways to convert it to other worlds (such as Forgotten Realms, Greyhawk, Ebberrron, etc) by doing ONLINE articles where you at least discuss it with friends. For example, a moon theme works well with many FR and Greyhawk themes and gods. These work for good side-articles. You could also consider supplemental material to Magazines. If you playtest it a little, submitting supplemental stuff to Dragon FIRST and if it doesn't get published, THEN self-publish it. Good Luck! jh [/QUOTE]
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