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Assasin of ______ (No Spells)
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<blockquote data-quote="AEtherfyre" data-source="post: 899809" data-attributes="member: 4994"><p>It's ... front-loaded. Heavily so. No real costs for entering it, and that first level gives quite a bit to any rogue into that kind of thing.</p><p></p><p>I don't really know enough to say about the Death Attack specials, but they aren't obviously problematic - balance-wise. I don't care for the crit range of the weapon having an impact on sneak attacks, personally, but anyone who goes through the entire class is going to be <em>fragile</em>, and without the full set of skills a rogue has, they're even more impotent out of their environment. Especially given how many ways there are to block sneak attacks.</p><p></p><p>The obvious problem is that it gives one big ability - Death Attack - at first level, and for almost no cost; any rogue who'd want death attack probably would take those skills anyway. Give something minor but useful at that level, shift Death Attack up a few, and put in some stiffer entrance requirements - some feats, preferably relatively costly ones, would work. (Costly, here, means relatively low-value feats - it doesn't count if they'd take it anyway. Alertness, Skill Focus, or other "low desirability" feats are good for this.)</p></blockquote><p></p>
[QUOTE="AEtherfyre, post: 899809, member: 4994"] It's ... front-loaded. Heavily so. No real costs for entering it, and that first level gives quite a bit to any rogue into that kind of thing. I don't really know enough to say about the Death Attack specials, but they aren't obviously problematic - balance-wise. I don't care for the crit range of the weapon having an impact on sneak attacks, personally, but anyone who goes through the entire class is going to be [I]fragile[/I], and without the full set of skills a rogue has, they're even more impotent out of their environment. Especially given how many ways there are to block sneak attacks. The obvious problem is that it gives one big ability - Death Attack - at first level, and for almost no cost; any rogue who'd want death attack probably would take those skills anyway. Give something minor but useful at that level, shift Death Attack up a few, and put in some stiffer entrance requirements - some feats, preferably relatively costly ones, would work. (Costly, here, means relatively low-value feats - it doesn't count if they'd take it anyway. Alertness, Skill Focus, or other "low desirability" feats are good for this.) [/QUOTE]
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Assasin of ______ (No Spells)
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