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Assassin attacks poison critical hits (et simila)
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<blockquote data-quote="Alby87" data-source="post: 8608216" data-attributes="member: 7031244"><p>Hi Everyone.</p><p></p><p>Quick skimming "The Monsters Know What They Are Doing" book, I noticed a foot note on the Assassin: when it crits, it's dagger attacks dice are doubled, so the sneak attack, but not the poison damage because is resisted by a saving throw and not dealt by the dagger. I was quiete shoked: for me, all the damage dealt dice value in an attack should have been doubled when a crit occurred, and then modified by fixed or saving throw modifiers.</p><p></p><p>I'm asking: how one should have understood this from the rules as written? Quoting:</p><p>"When you score a critical hit, you get to roll extra dice for the attack's damage against the target. Roll <strong>all of the attack's damage dice</strong> twice and add them together. Then add any relevant modifiers as normal." (Emphasis mine)</p><p></p><p>And this is one of the attacks of the Assasin </p><p></p><p>"Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (<strong>1d6</strong> + 3) piercing damage, <strong>and</strong> the target must make a DC 15 Constitution saving throw, taking 24 (<strong>7d6</strong>) poison damage on a failed save, <strong>or half</strong> as much damage on a successful one." (Emphasis still mine)</p><p></p><p>It says "1d6 <strong>and</strong> [condition] 7d6 or half", not "1d6 <em><strong>then</strong> </em>7d6 or half" so those dice seems to be all related to the attack, not two different stages one after another. I fear I'm not understaning (I'm also not a natural english speaker, sorry if it is obvious to one).</p><p></p><p>Also: and if it was a magical flaming longsword, like (for example) [1d8 slashing + 1d6 fire damage], should crit, it's always [2d8 slashing + 1d6 fire damage]?</p><p></p><p>Thanks for your help!</p></blockquote><p></p>
[QUOTE="Alby87, post: 8608216, member: 7031244"] Hi Everyone. Quick skimming "The Monsters Know What They Are Doing" book, I noticed a foot note on the Assassin: when it crits, it's dagger attacks dice are doubled, so the sneak attack, but not the poison damage because is resisted by a saving throw and not dealt by the dagger. I was quiete shoked: for me, all the damage dealt dice value in an attack should have been doubled when a crit occurred, and then modified by fixed or saving throw modifiers. I'm asking: how one should have understood this from the rules as written? Quoting: "When you score a critical hit, you get to roll extra dice for the attack's damage against the target. Roll [B]all of the attack's damage dice[/B] twice and add them together. Then add any relevant modifiers as normal." (Emphasis mine) And this is one of the attacks of the Assasin "Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 ([B]1d6[/B] + 3) piercing damage, [B]and[/B] the target must make a DC 15 Constitution saving throw, taking 24 ([B]7d6[/B]) poison damage on a failed save, [B]or half[/B] as much damage on a successful one." (Emphasis still mine) It says "1d6 [B]and[/B] [condition] 7d6 or half", not "1d6 [I][B]then[/B] [/I]7d6 or half" so those dice seems to be all related to the attack, not two different stages one after another. I fear I'm not understaning (I'm also not a natural english speaker, sorry if it is obvious to one). Also: and if it was a magical flaming longsword, like (for example) [1d8 slashing + 1d6 fire damage], should crit, it's always [2d8 slashing + 1d6 fire damage]? Thanks for your help! [/QUOTE]
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