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General Tabletop Discussion
*Dungeons & Dragons
Assassin attacks poison critical hits (et simila)
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<blockquote data-quote="Alby87" data-source="post: 8608568" data-attributes="member: 7031244"><p>Thank you guys! So the hit formula is just: <span style="color: rgb(226, 80, 65)"><strong>2</strong></span> <span style="color: rgb(226, 80, 65)"><strong>x</strong></span> "Hit: 6 (<strong><span style="color: rgb(226, 80, 65)">1d6</span></strong> + 3) piercing damage, and the target must make a DC 15 Constitution saving throw": then </p><ul> <li data-xf-list-type="ul"><em>The effect of the crit starts:</em></li> <li data-xf-list-type="ul">The players remove the 2d6 hit points </li> <li data-xf-list-type="ul">The Constitution save roll is made, checking only if passed or not.</li> <li data-xf-list-type="ul"><em>The effect of the crit ends</em></li> <li data-xf-list-type="ul">Costitution save effects are applied (7d6 or half).</li> </ul><p></p><p>I'm more than happy that I can't deal 14d6 of damage, but I was more concerned of me not understanding the game terms. You know, that realization "I've be doing this all wrong for two years (yes, still new DM)". So, if some effect can be changed by a roll different from the attack roll, that's NOT doubled.</p><p></p><p>The only bad thing now, for me, that's not really explained well in the rules, nor in the Sage Advice official PDF and also Roll20 doesn't help: if you try to use their Assasin Token and make attacks, when he crits it also doubles the poison damage.</p><p></p><p>Oh well, still a fun ride! Thank you all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Very precious!</p></blockquote><p></p>
[QUOTE="Alby87, post: 8608568, member: 7031244"] Thank you guys! So the hit formula is just: [COLOR=rgb(226, 80, 65)][B]2[/B][/COLOR] [COLOR=rgb(226, 80, 65)][B]x[/B][/COLOR] "Hit: 6 ([B][COLOR=rgb(226, 80, 65)]1d6[/COLOR][/B] + 3) piercing damage, and the target must make a DC 15 Constitution saving throw": then [LIST] [*][I]The effect of the crit starts:[/I] [*]The players remove the 2d6 hit points [*]The Constitution save roll is made, checking only if passed or not. [*][I]The effect of the crit ends[/I] [*]Costitution save effects are applied (7d6 or half). [/LIST] I'm more than happy that I can't deal 14d6 of damage, but I was more concerned of me not understanding the game terms. You know, that realization "I've be doing this all wrong for two years (yes, still new DM)". So, if some effect can be changed by a roll different from the attack roll, that's NOT doubled. The only bad thing now, for me, that's not really explained well in the rules, nor in the Sage Advice official PDF and also Roll20 doesn't help: if you try to use their Assasin Token and make attacks, when he crits it also doubles the poison damage. Oh well, still a fun ride! Thank you all :) Very precious! [/QUOTE]
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