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Community
General Tabletop Discussion
*Dungeons & Dragons
Assassin Base Class (rough draft)
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<blockquote data-quote="Ezel" data-source="post: 6628766" data-attributes="member: 6795910"><p>I would argue that a crowd provides at least half cover. Also just go with it with common sense consider how the average DM would rule it, instead of going strictly Rules As Written. A low level urchin rogue is running away after stealing something, guards are following him, then the rogue finds a very populated crowd and just stops running, walking inside the crowd and blends in. As a DM would you not let the player roll for hiding for that? Would the guards automatically just recognise the rogue from any distance without any problem in the middle of there?</p><p></p><p>In general many of the features of your assassin work like that, they provide a non-bonus that lets the character do something that DMs would have already permitted. "Hide in Plain Sight" style, which is one of the most ridiculous features in 5e.</p><p></p><p>[ATTACH]68599[/ATTACH]</p></blockquote><p></p>
[QUOTE="Ezel, post: 6628766, member: 6795910"] I would argue that a crowd provides at least half cover. Also just go with it with common sense consider how the average DM would rule it, instead of going strictly Rules As Written. A low level urchin rogue is running away after stealing something, guards are following him, then the rogue finds a very populated crowd and just stops running, walking inside the crowd and blends in. As a DM would you not let the player roll for hiding for that? Would the guards automatically just recognise the rogue from any distance without any problem in the middle of there? In general many of the features of your assassin work like that, they provide a non-bonus that lets the character do something that DMs would have already permitted. "Hide in Plain Sight" style, which is one of the most ridiculous features in 5e. [ATTACH=CONFIG]68599._xfImport[/ATTACH] [/QUOTE]
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Assassin Base Class (rough draft)
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