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*Pathfinder & Starfinder
Assassin, Battlemind, and Vampire
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<blockquote data-quote="Neverfate" data-source="post: 5738548" data-attributes="member: 93685"><p>Assassin- The only thing they really have is spike damage. They have no consistency. They have 1d6 per round (similar to Warlocks) but with no way to Shroud multiple target, or gain bonuses if that shroud target dies. They also have no real control like Warlocks or off-turn attacks like Rangers.</p><p></p><p>Battlemind- Mind Spike isn't the greatest defender mark, but it functions well enough if you know how to use it (a lot of players don't) and doesn't need to be hacked. However, why they didn't start with a feature, let alone get a feat, to use Con for attack/damage of melee basic attacks is beyond me. They could really use that.</p><p></p><p>Vampire- They're only effective strikers with extreme optimization, so they're entirely party/campaign dependent. Seeing as they have almost nothing to draw on from previous classes (like a Hexblade that is also dual-stat dependent) they're really left out in the cold. If you're looking to up their striker potential, you could make a feat that augments their damage output (namely a bonus to their +Cha mechanic), which might help them. Assassin recently got bandaid feat fixes this year, which while not perfect, made it a more bearable class (in terms of damage) so that could work for Vampires too.</p></blockquote><p></p>
[QUOTE="Neverfate, post: 5738548, member: 93685"] Assassin- The only thing they really have is spike damage. They have no consistency. They have 1d6 per round (similar to Warlocks) but with no way to Shroud multiple target, or gain bonuses if that shroud target dies. They also have no real control like Warlocks or off-turn attacks like Rangers. Battlemind- Mind Spike isn't the greatest defender mark, but it functions well enough if you know how to use it (a lot of players don't) and doesn't need to be hacked. However, why they didn't start with a feature, let alone get a feat, to use Con for attack/damage of melee basic attacks is beyond me. They could really use that. Vampire- They're only effective strikers with extreme optimization, so they're entirely party/campaign dependent. Seeing as they have almost nothing to draw on from previous classes (like a Hexblade that is also dual-stat dependent) they're really left out in the cold. If you're looking to up their striker potential, you could make a feat that augments their damage output (namely a bonus to their +Cha mechanic), which might help them. Assassin recently got bandaid feat fixes this year, which while not perfect, made it a more bearable class (in terms of damage) so that could work for Vampires too. [/QUOTE]
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