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General Tabletop Discussion
*Pathfinder & Starfinder
Assassin, Battlemind, and Vampire
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<blockquote data-quote="SpydersWebbing" data-source="post: 5740139" data-attributes="member: 56378"><p>This is assuming that the creature is adjacent. This is where Mind Spike falls flat on its face. Without a good opportunity attack all monsters will run than face a Battlemind (since all monsters are assumed to know the effects put on them). It's more of an annoyance that doesn't go off because it's so easy to circumvent. And unlike a Paladin, whose mark doesn't have a range requirement, or a Fighter, who just stops you from leaving, a Battlemind can do absolutely nothing about it. Blurred Step just isn't helpful in that regard, because a monster will prefer to just run away and take the opportunity attack. </p><p></p><p>This, of course, sounds useful until the Battlemind spends the rest of his time chasing the bloody monster down again, to little effect. The monster can almost always outrun the Battlemind and, while it does take a penalty to attack rolls, faces no other penalties. </p><p></p><p>Lightning Rush, on the other hand, is a force to be reckoned with. Even with giving up the standard action a Battlemind can zip around the battle field, punishing people and staying in their face. Pumping up the attack is especially potent. I can honestly say that Lightning Rush is the single most useful power I've ever seen for a defender, and as a DM I always make sure that I think twice when I attack someone beside the Battlemind if he's within 5 squares. The problem?</p><p></p><p>We have a power being on par with a class feature in terms of necessity. It's a power tax. I think it'd be better to just get rid of Mind Spike and doctor up a new version of Lightning Rush (which I've detailed earlier in the thread), making Lightning Rush a nice add on that, while awesome in addition to the mark, isn't strictly necessary for the class to feel effective.</p><p></p><p></p><p></p><p></p><p>Thanks so much! I'll PM you a link when the post on the Assassin is written up (it won't be a for a little while yet, however).</p></blockquote><p></p>
[QUOTE="SpydersWebbing, post: 5740139, member: 56378"] This is assuming that the creature is adjacent. This is where Mind Spike falls flat on its face. Without a good opportunity attack all monsters will run than face a Battlemind (since all monsters are assumed to know the effects put on them). It's more of an annoyance that doesn't go off because it's so easy to circumvent. And unlike a Paladin, whose mark doesn't have a range requirement, or a Fighter, who just stops you from leaving, a Battlemind can do absolutely nothing about it. Blurred Step just isn't helpful in that regard, because a monster will prefer to just run away and take the opportunity attack. This, of course, sounds useful until the Battlemind spends the rest of his time chasing the bloody monster down again, to little effect. The monster can almost always outrun the Battlemind and, while it does take a penalty to attack rolls, faces no other penalties. Lightning Rush, on the other hand, is a force to be reckoned with. Even with giving up the standard action a Battlemind can zip around the battle field, punishing people and staying in their face. Pumping up the attack is especially potent. I can honestly say that Lightning Rush is the single most useful power I've ever seen for a defender, and as a DM I always make sure that I think twice when I attack someone beside the Battlemind if he's within 5 squares. The problem? We have a power being on par with a class feature in terms of necessity. It's a power tax. I think it'd be better to just get rid of Mind Spike and doctor up a new version of Lightning Rush (which I've detailed earlier in the thread), making Lightning Rush a nice add on that, while awesome in addition to the mark, isn't strictly necessary for the class to feel effective. Thanks so much! I'll PM you a link when the post on the Assassin is written up (it won't be a for a little while yet, however). [/QUOTE]
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Assassin, Battlemind, and Vampire
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