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<blockquote data-quote="doctorbadwolf" data-source="post: 9274215" data-attributes="member: 6704184"><p>Anyway, about subclasses! </p><p></p><p>I’ve got several Conclaves for a player to choose from, each named for a monster that speaks to their methods and tools. </p><p></p><p><strong>Conclave of The Doppelgänger</strong> - You become an illusionist and empath, and very good at quickly studying someone and then mimicking them. Dovetails with the Disguise Kit specialized tool, but you can do the gig without it. </p><p></p><p><strong>Conclave of The Children of The Night</strong> - You choose from two unnatural forms and gain benefits based on the choice, each representing you having taken a curse and turned its power into your power. If you embrace the unnatural form, you eventually gain the ability to turn others, creating either servants with a small bit of your power or humanoid grenades of chaotic violence. You also gain more speed, darkvision, and other always on stuff at later levels. </p><ul> <li data-xf-list-type="ul">Moon - You’re not a werewolf, but if you aren’t careful, you will be. Strength, damage, toughness, intimidation, and perception. At later levels you get more and more lycan, and there will be optional rules for having to save against going feral.</li> <li data-xf-list-type="ul">Hunter - You don’t burn in the sun…yet. Speed, agility, a bite attack that isn’t as good as the Moon form but it’s there, and an ability to hypnotize a creature while dealing psychic damage to them.</li> </ul><p></p><p><strong> Conclave of The Naga</strong> - poisoner with some small benefits to certain weapons, and can make fast lunging and charging attacks and then retreat. </p><p></p><p><strong>Conclave of The Peryton</strong> - basically assassin’s creed athletic assassins, reducing falling damage and making a target take your falling damage instead, mapping an area from a high place, trailing an enemy with an unerring and unnatural focus, greater ability to run, jump, and climb. Pairs well with the hidden weapons of the Tinkers Tools, but the other tools support it very well too. </p><p></p><p><strong>Conclave of The Shadow -</strong> Basically a shadowdancer/4e assassin. Teleportation, occasional insubstantial “shadow form”, ability to animate your shadow or that of a felled enemy, prof+expertise in acrobatics and performance. Haven’t decided how to do the shadow ally yet, at least at level 3. I want the subclass to teleport at-will at level 3, but that plus the other stuff is a lot unless the shadow ally is pretty minor and the teleport distance is short, so, it’s a work in progress. </p><p></p><p><strong>Conclave of The Coatl - </strong>an Ode to the 4e Covenent Agent Paragon Path, which combined Assassin and Avenger into one (thematically) glorious little murder machine. Basically, you’re a dagger in the left hand of the gods, or at least of the faithful. Radiant Mark damage, and I’m thinking some Paladin spells and/or auras or soemthing I don’t know yet. </p><p></p><p>I still want to figure out a heavy ritualist-occultist with maybe some sympathetic magic vibes, scrying, etc, and a heavy tool focused “Batman if he killed people” type.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9274215, member: 6704184"] Anyway, about subclasses! I’ve got several Conclaves for a player to choose from, each named for a monster that speaks to their methods and tools. [B]Conclave of The Doppelgänger[/B] - You become an illusionist and empath, and very good at quickly studying someone and then mimicking them. Dovetails with the Disguise Kit specialized tool, but you can do the gig without it. [B]Conclave of The Children of The Night[/B] - You choose from two unnatural forms and gain benefits based on the choice, each representing you having taken a curse and turned its power into your power. If you embrace the unnatural form, you eventually gain the ability to turn others, creating either servants with a small bit of your power or humanoid grenades of chaotic violence. You also gain more speed, darkvision, and other always on stuff at later levels. [LIST] [*]Moon - You’re not a werewolf, but if you aren’t careful, you will be. Strength, damage, toughness, intimidation, and perception. At later levels you get more and more lycan, and there will be optional rules for having to save against going feral. [*]Hunter - You don’t burn in the sun…yet. Speed, agility, a bite attack that isn’t as good as the Moon form but it’s there, and an ability to hypnotize a creature while dealing psychic damage to them. [/LIST] [B] Conclave of The Naga[/B] - poisoner with some small benefits to certain weapons, and can make fast lunging and charging attacks and then retreat. [B]Conclave of The Peryton[/B] - basically assassin’s creed athletic assassins, reducing falling damage and making a target take your falling damage instead, mapping an area from a high place, trailing an enemy with an unerring and unnatural focus, greater ability to run, jump, and climb. Pairs well with the hidden weapons of the Tinkers Tools, but the other tools support it very well too. [B]Conclave of The Shadow -[/B] Basically a shadowdancer/4e assassin. Teleportation, occasional insubstantial “shadow form”, ability to animate your shadow or that of a felled enemy, prof+expertise in acrobatics and performance. Haven’t decided how to do the shadow ally yet, at least at level 3. I want the subclass to teleport at-will at level 3, but that plus the other stuff is a lot unless the shadow ally is pretty minor and the teleport distance is short, so, it’s a work in progress. [B]Conclave of The Coatl - [/B]an Ode to the 4e Covenent Agent Paragon Path, which combined Assassin and Avenger into one (thematically) glorious little murder machine. Basically, you’re a dagger in the left hand of the gods, or at least of the faithful. Radiant Mark damage, and I’m thinking some Paladin spells and/or auras or soemthing I don’t know yet. I still want to figure out a heavy ritualist-occultist with maybe some sympathetic magic vibes, scrying, etc, and a heavy tool focused “Batman if he killed people” type. [/QUOTE]
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