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Assassin City - DM Discussion Thread
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<blockquote data-quote="Blackrat" data-source="post: 3978138" data-attributes="member: 27761"><p>Hey the priest class. I totally forgot to write you that and now I already have my computer moved to the new flat without a connection. Well it was anyways only modification to bard so I can go it through here.</p><p></p><p>First take the bard class and rename it to priest.</p><p>-Rename Bardic Music as Blessing Chant</p><p>-Replace Bardic Knowledge with Paladin's Turn Undead</p><p>-Remove all Dex-based skills from class-skills</p><p>-Change saves so that it has good fort instead of good ref</p><p>-Remove alignment restriction</p><p>-Change spells to be divine instead of arcane origin</p><p></p><p>I think that was it, except for some nixing of the spell-list.</p><p></p><p>Other priestly classes:</p><p></p><p>Paladins: All priests of The Warrior are paladins with the variants from UA, after first level they can multiclass freely. The Warrior is considered true neutral, and accepts worshipers of any alignment. So two priests of The Warrior might be very different from eachother. One respects honour and fair fight while other goes berserk and slaughters his enemies. Those paladins who are priests of The Warrior don't have the association restriction eventhough they shun those of opposing alignments.</p><p></p><p>Clerics: Clerics are direct chosen of gods and therefore rare. Most gods have a maximum of one cleric but some greater deities might have even as many as ten. So they are RARE!</p><p></p><p>Druids: Druids are as rare as clerics and are only found in the Everwoods. They are the protectors of the wilds of the Everwoods.</p></blockquote><p></p>
[QUOTE="Blackrat, post: 3978138, member: 27761"] Hey the priest class. I totally forgot to write you that and now I already have my computer moved to the new flat without a connection. Well it was anyways only modification to bard so I can go it through here. First take the bard class and rename it to priest. -Rename Bardic Music as Blessing Chant -Replace Bardic Knowledge with Paladin's Turn Undead -Remove all Dex-based skills from class-skills -Change saves so that it has good fort instead of good ref -Remove alignment restriction -Change spells to be divine instead of arcane origin I think that was it, except for some nixing of the spell-list. Other priestly classes: Paladins: All priests of The Warrior are paladins with the variants from UA, after first level they can multiclass freely. The Warrior is considered true neutral, and accepts worshipers of any alignment. So two priests of The Warrior might be very different from eachother. One respects honour and fair fight while other goes berserk and slaughters his enemies. Those paladins who are priests of The Warrior don't have the association restriction eventhough they shun those of opposing alignments. Clerics: Clerics are direct chosen of gods and therefore rare. Most gods have a maximum of one cleric but some greater deities might have even as many as ten. So they are RARE! Druids: Druids are as rare as clerics and are only found in the Everwoods. They are the protectors of the wilds of the Everwoods. [/QUOTE]
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