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Assassin City - DM Discussion Thread
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<blockquote data-quote="Blackrat" data-source="post: 3980482" data-attributes="member: 27761"><p>I went and wrote quick rules for garrote. I just made them up so they haven't been playtested or anything. See if you like. If there's something in need of clarifying do ask.</p><p></p><p>[sblock]To use a garrote you need to first be able to catch your victim in a way that he is unable to defend himself properly (meaning that he is denied dex for his AC). You must also be able to reach for your victims neck, that means the victim can't be more than one size category larger than you, unless it is lying down or you can attack from above.</p><p></p><p>If these conditions apply you can try to make a special garrote attack:</p><p>-First you make a melee touch attack which provokes an AoO. If you don't hit the attempt fails.</p><p>-You make opposed grapple checks with your victim. If you win the check you begin strangling the victim. If you lose the victim manages to free himself. (Different types of garrote give modifiers to this check)</p><p>-A strangling victim must make a fortitude save of DC 15 to prevent his throat from rupturing. The save must be repeated each round, with the DC increasing by +1 for each previous success. Also every round he succeeds the save you need to make a new grapple check to see if he manages to free himself.</p><p>-When the victim fails one of these fortitude checks, he begins to suffocate. In the first round, he falls unconscious (0 hit points). In the following round, he drops to -1 hit points and is dying. In the third round, he dies.</p><p></p><p>Different garrotes:</p><p></p><p>-Improvised Garrote (rope, rolled towel etc): -2 penalty on grapple checks to maintain garrote attack.</p><p>-Normal Garrote (String with loops on both end) no bonus on grapple checks to maintain garrote attack.</p><p>-Wire Garrote (Wire with handles) +2 bonus on grapple checks to maintain garrote attack.</p><p>-Locking Garrote (Wire Garrote with a locking mechanism) -4 on the first grapple check because you need to consentrate on locking it to place. But after that you can leave the victim and he needs to make grapple checks against your normal grapple bonus.[/sblock]</p></blockquote><p></p>
[QUOTE="Blackrat, post: 3980482, member: 27761"] I went and wrote quick rules for garrote. I just made them up so they haven't been playtested or anything. See if you like. If there's something in need of clarifying do ask. [sblock]To use a garrote you need to first be able to catch your victim in a way that he is unable to defend himself properly (meaning that he is denied dex for his AC). You must also be able to reach for your victims neck, that means the victim can't be more than one size category larger than you, unless it is lying down or you can attack from above. If these conditions apply you can try to make a special garrote attack: -First you make a melee touch attack which provokes an AoO. If you don't hit the attempt fails. -You make opposed grapple checks with your victim. If you win the check you begin strangling the victim. If you lose the victim manages to free himself. (Different types of garrote give modifiers to this check) -A strangling victim must make a fortitude save of DC 15 to prevent his throat from rupturing. The save must be repeated each round, with the DC increasing by +1 for each previous success. Also every round he succeeds the save you need to make a new grapple check to see if he manages to free himself. -When the victim fails one of these fortitude checks, he begins to suffocate. In the first round, he falls unconscious (0 hit points). In the following round, he drops to -1 hit points and is dying. In the third round, he dies. Different garrotes: -Improvised Garrote (rope, rolled towel etc): -2 penalty on grapple checks to maintain garrote attack. -Normal Garrote (String with loops on both end) no bonus on grapple checks to maintain garrote attack. -Wire Garrote (Wire with handles) +2 bonus on grapple checks to maintain garrote attack. -Locking Garrote (Wire Garrote with a locking mechanism) -4 on the first grapple check because you need to consentrate on locking it to place. But after that you can leave the victim and he needs to make grapple checks against your normal grapple bonus.[/sblock] [/QUOTE]
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