Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Assassin City Rogue's Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nightbreeze" data-source="post: 3986951" data-attributes="member: 46755"><p>[sblock=Ethranor Solarios]</p><p></p><p>Male Human Rogue 4/ Wizard 1</p><p>True Neutral</p><p></p><p>Strength 10 +0</p><p>Dexterity 16 +3</p><p>Constitution 14 +2</p><p>Intelligence 16 +3</p><p>Wisdom 10 +0</p><p>Charisma 14 +2</p><p></p><p>[sblock=Appearance]</p><p>Size: Medium</p><p>Height: 6</p><p>Weight: 140 lb</p><p>Skin: Pale White Skin</p><p>Eyes: Bright Green Eyes</p><p>Hair: Long Red Hair</p><p>[/sblock]</p><p></p><p>Total Hit Points: 29</p><p>6+3d6+1d4+10=29</p><p></p><p>Speed: 30 feet (base 30 feet)</p><p></p><p>Armor Class: 16= 10+3[Dex]+3[armor]</p><p>Touch AC: 13</p><p>Flat-footed: 16</p><p></p><p>Initiative modifier: +7 = +3[dexterity]+4[imp. initiative]</p><p></p><p>Fortitude save: +3 = 1 [rogue] +0 [wizard] +2 [constitution]</p><p>Reflex save: +7 = 4 [rogue] +0 [wizard] + 3 [dexterity]</p><p>Will save: +3 = 1 [rogue] +2 [wizard]</p><p></p><p>Attacks:</p><p>Masterwork Dagger +6 = +2[bab]+1[masterwork]+3[dex]</p><p></p><p>Languages: Common, Elven, Draconic and Dwarven</p><p></p><p></p><p>[sblock=Feats and skill tricks]</p><p>1st level: Quick Draw</p><p>1st level: Improved Initiative</p><p>3rd level: Craven (–2 penalty against fear effects, All sneak attacks do 1 extra point of damage per character level)</p><p>5th level: Scribe scroll [wizard bonus feat]</p><p></p><p>Skill Tricks (complete scoundrel, each one costs 2 skill points)</p><p></p><p>Assume Quirk: When impersonating a particular individual, you can eliminate the normal Spot bonus granted to a viewer familiar with that individual (PH 73). The effect extends to all viewers.</p><p>Using this trick requires no special action, but you can maintain the deception for only 1 hour per day.</p><p></p><p>Hidden Blade: After you have used the Sleight of Hand skill to successfully conceal a weapon (PH 81), you can draw that weapon as a move action instead of a standard action. An opponent that was unaware of the concealed weapon is treated as flat-footed against the first attack you make in that turn.</p><p>[/sblock]</p><p></p><p>[sblock=Skills]</p><p>Skill points: 7x12+1x6-4= 86</p><p></p><p>Bluff: +9 = 7[ranks]+2[cha]</p><p>Diplomacy: +15 = 7[ranks]+2[cha]+2[synergy]+2[synergy]+2[synergy]</p><p>Disguise: +21/<span style="color: Green">+23</span> = 7[ranks]+2[cha]+2[kit]+10[hat of disguise] <span style="color: Green">+2[syn] when I know I'm observed</span></p><p>Gather Information: +11 =7[ranks]+2[cha]+2[synergy]</p><p>Hide: +10 =7[ranks]+3[dex]</p><p>Intimidate: +11 =7[ranks]+2[cha]+2[synergy]</p><p>Knowledge(local) +10 =7[ranks]+3[int]</p><p>Knowledge(Nobility and royalty) +8=5[ranks]+3[int]</p><p>Listen +5 =5[ranks]</p><p>Move Silently +10 =7[ranks]+3[dex]</p><p>Perform[wind instruments] +5 =1[ranks]+2[cha]+2[mw instr]</p><p>Sense Motive +9 =7[ranks]+2[synergy]</p><p>Sleight of Hand +12 =7[ranks]+3[dex]+2[synergy]</p><p>Spot +5 =5[ranks]</p><p>Spellcraft +4 =1[ranks]+3[int]</p><p>[/sblock]</p><p></p><p>Class abilities:</p><p></p><p>Sneak attack: +2d6</p><p></p><p>Evasion:</p><p></p><p>Trap sense: +1 (+1 to saving throws against traps)</p><p></p><p>Uncanny dodge: (doesn't lose dex bonus to AC when flatfooted)</p><p></p><p>Summon Familiar: summoned Raven Familiar.</p><p></p><p></p><p>Wizard spells per day:</p><p>0 lvl - 3</p><p>1st lvl - 2</p><p></p><p>Equipment:</p><p>Masterwork Studded Leather armor: 175gp</p><p>5xDagger: 10gp</p><p>Rapier: 20gp</p><p>Masterwork Elvencraft Dagger: 402gp</p><p>Hat of disguise share: 2000gp</p><p>Residence share: 511gp</p><p>Disguise Kit: 50gp</p><p>Artisan’s outfit: 1gp</p><p>Cleric’s vestments: 5gp</p><p>Courtier’s outfit: 30 gp</p><p>Monks Outfit: 5gp</p><p>Nobles Outfit: 75gp</p><p>Peasants Outfit: 0.1 gp</p><p>Scholar’s outfit: 5gp</p><p>Traveler’s outfit 1gp</p><p>Caltrops x5: 5gp</p><p>Manacles: 15gp</p><p>Acid(flask)x2: 20gp</p><p>Alchemist's Fire: 20gp</p><p>Spell component pouch: 5gp</p><p>Musical instrument, common: 5 gp</p><p>Musical instrument, masterwork: 100 gp</p><p></p><p>Sunrodx2: 4gp</p><p>Spellbook, blank: 15gp</p><p></p><p>[sblock=Spells in the spellbook]</p><p>Shield</p><p>Grease</p><p>True Strike</p><p>Silent Image</p><p>Expeditious Retreat</p><p>Feather Fall</p><p>Jump</p><p>Reduce Person</p><p>[/sblock]</p><p>2 spells free, 150 each other</p><p>Gold: 4634.9 gp</p><p></p><p>[sblock=Background]</p><p>29 years old human rogue4/wizard1. He is actually a foreigner, as he established in the city 3 or 4 years ago. He comes from a country somewhere to the north (sadly, I don't know the setting very well...), and he is a little bit melancholic about the great frozen wastes.</p><p></p><p>He originally came here to the city with his lover (a priestess of Skaia, the nephew of his mentor, who adopted and converted him into their faith, as he was previously just the child of some barbarians worshiping their wild barbarian deity, regarded as a mere pagan cult).</p><p></p><p>However his relationship with the priestess of Skaia had an ugly end when she failed in romantic love with a handsome paladin, firstborn of one of the most important nobles in the city. Let's say that our hero didn't enjoy that too much, but eventually he swallowed it down. As for now, he works as an assassin. Even if he is a true neutral, he is on the borderline with good and chaotic, in the sense that he almost never accepts jobs involving the killing of someone innocent (like caring priests who are trying to defend the local population from the criminals). However, there are not only ethics involved in this decision: he thinks himself a killer, not a local thug.</p><p></p><p>As a son of barbarians, and later the adept of men living on the borders of civilization, he has learned to change, adapt and survive in almost any situation. He has a fierce sense of independence and a great will to win against whoever opposes him. Thus, he never surrenders even when all seems lost.</p><p></p><p>He retains something from his barbarian heritage, because he views almost all of the inhabitants of the civilized land as weak: they don't have to fight each days against the cold, the wild predators and the other savage tribes, so they have grown complacent. It is no surprise that he overall is quicker, more intelligent and more resilient than most of them.</p><p></p><p>Thanks to his maxed ranks in disguise, a nice set of masks and some illusion, he managed to keep his identity secret. He lives as Ethranor a son of some distant and rich merchant, who enjoys parties and women (especially the former )</p><p></p><p>As a son of a rich merchant, and thanks to his natural social skills, he managed to get known among the rich, and he is often invited to parties. Well, most of them think him a nice and absolutely non-dangerous fellow. Hah.</p><p></p><p>He relies on his social and stealth skills to scout the location, gather information about the defenses of the place and make some cunning plan. He strives to make his engagements as elegant as possible: his ideal assassination is when they discover that the target is death when he is already back home after retiring the rest of his compensation. It has happened only twice this far, though.</p><p></p><p>Recently, he put aside his training in stealth and worked as an apprentice to a lone wizard, in order to gain some flexibility and magical skill: he thinks that the ability to use scrolls is valuable. He will not pursue this path, however, and will soon turn back to the ways of the true assassin.[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="Nightbreeze, post: 3986951, member: 46755"] [sblock=Ethranor Solarios] Male Human Rogue 4/ Wizard 1 True Neutral Strength 10 +0 Dexterity 16 +3 Constitution 14 +2 Intelligence 16 +3 Wisdom 10 +0 Charisma 14 +2 [sblock=Appearance] Size: Medium Height: 6 Weight: 140 lb Skin: Pale White Skin Eyes: Bright Green Eyes Hair: Long Red Hair [/sblock] Total Hit Points: 29 6+3d6+1d4+10=29 Speed: 30 feet (base 30 feet) Armor Class: 16= 10+3[Dex]+3[armor] Touch AC: 13 Flat-footed: 16 Initiative modifier: +7 = +3[dexterity]+4[imp. initiative] Fortitude save: +3 = 1 [rogue] +0 [wizard] +2 [constitution] Reflex save: +7 = 4 [rogue] +0 [wizard] + 3 [dexterity] Will save: +3 = 1 [rogue] +2 [wizard] Attacks: Masterwork Dagger +6 = +2[bab]+1[masterwork]+3[dex] Languages: Common, Elven, Draconic and Dwarven [sblock=Feats and skill tricks] 1st level: Quick Draw 1st level: Improved Initiative 3rd level: Craven (–2 penalty against fear effects, All sneak attacks do 1 extra point of damage per character level) 5th level: Scribe scroll [wizard bonus feat] Skill Tricks (complete scoundrel, each one costs 2 skill points) Assume Quirk: When impersonating a particular individual, you can eliminate the normal Spot bonus granted to a viewer familiar with that individual (PH 73). The effect extends to all viewers. Using this trick requires no special action, but you can maintain the deception for only 1 hour per day. Hidden Blade: After you have used the Sleight of Hand skill to successfully conceal a weapon (PH 81), you can draw that weapon as a move action instead of a standard action. An opponent that was unaware of the concealed weapon is treated as flat-footed against the first attack you make in that turn. [/sblock] [sblock=Skills] Skill points: 7x12+1x6-4= 86 Bluff: +9 = 7[ranks]+2[cha] Diplomacy: +15 = 7[ranks]+2[cha]+2[synergy]+2[synergy]+2[synergy] Disguise: +21/[COLOR=Green]+23[/COLOR] = 7[ranks]+2[cha]+2[kit]+10[hat of disguise] [COLOR=Green]+2[syn] when I know I'm observed[/COLOR] Gather Information: +11 =7[ranks]+2[cha]+2[synergy] Hide: +10 =7[ranks]+3[dex] Intimidate: +11 =7[ranks]+2[cha]+2[synergy] Knowledge(local) +10 =7[ranks]+3[int] Knowledge(Nobility and royalty) +8=5[ranks]+3[int] Listen +5 =5[ranks] Move Silently +10 =7[ranks]+3[dex] Perform[wind instruments] +5 =1[ranks]+2[cha]+2[mw instr] Sense Motive +9 =7[ranks]+2[synergy] Sleight of Hand +12 =7[ranks]+3[dex]+2[synergy] Spot +5 =5[ranks] Spellcraft +4 =1[ranks]+3[int] [/sblock] Class abilities: Sneak attack: +2d6 Evasion: Trap sense: +1 (+1 to saving throws against traps) Uncanny dodge: (doesn't lose dex bonus to AC when flatfooted) Summon Familiar: summoned Raven Familiar. Wizard spells per day: 0 lvl - 3 1st lvl - 2 Equipment: Masterwork Studded Leather armor: 175gp 5xDagger: 10gp Rapier: 20gp Masterwork Elvencraft Dagger: 402gp Hat of disguise share: 2000gp Residence share: 511gp Disguise Kit: 50gp Artisan’s outfit: 1gp Cleric’s vestments: 5gp Courtier’s outfit: 30 gp Monks Outfit: 5gp Nobles Outfit: 75gp Peasants Outfit: 0.1 gp Scholar’s outfit: 5gp Traveler’s outfit 1gp Caltrops x5: 5gp Manacles: 15gp Acid(flask)x2: 20gp Alchemist's Fire: 20gp Spell component pouch: 5gp Musical instrument, common: 5 gp Musical instrument, masterwork: 100 gp Sunrodx2: 4gp Spellbook, blank: 15gp [sblock=Spells in the spellbook] Shield Grease True Strike Silent Image Expeditious Retreat Feather Fall Jump Reduce Person [/sblock] 2 spells free, 150 each other Gold: 4634.9 gp [sblock=Background] 29 years old human rogue4/wizard1. He is actually a foreigner, as he established in the city 3 or 4 years ago. He comes from a country somewhere to the north (sadly, I don't know the setting very well...), and he is a little bit melancholic about the great frozen wastes. He originally came here to the city with his lover (a priestess of Skaia, the nephew of his mentor, who adopted and converted him into their faith, as he was previously just the child of some barbarians worshiping their wild barbarian deity, regarded as a mere pagan cult). However his relationship with the priestess of Skaia had an ugly end when she failed in romantic love with a handsome paladin, firstborn of one of the most important nobles in the city. Let's say that our hero didn't enjoy that too much, but eventually he swallowed it down. As for now, he works as an assassin. Even if he is a true neutral, he is on the borderline with good and chaotic, in the sense that he almost never accepts jobs involving the killing of someone innocent (like caring priests who are trying to defend the local population from the criminals). However, there are not only ethics involved in this decision: he thinks himself a killer, not a local thug. As a son of barbarians, and later the adept of men living on the borders of civilization, he has learned to change, adapt and survive in almost any situation. He has a fierce sense of independence and a great will to win against whoever opposes him. Thus, he never surrenders even when all seems lost. He retains something from his barbarian heritage, because he views almost all of the inhabitants of the civilized land as weak: they don't have to fight each days against the cold, the wild predators and the other savage tribes, so they have grown complacent. It is no surprise that he overall is quicker, more intelligent and more resilient than most of them. Thanks to his maxed ranks in disguise, a nice set of masks and some illusion, he managed to keep his identity secret. He lives as Ethranor a son of some distant and rich merchant, who enjoys parties and women (especially the former ) As a son of a rich merchant, and thanks to his natural social skills, he managed to get known among the rich, and he is often invited to parties. Well, most of them think him a nice and absolutely non-dangerous fellow. Hah. He relies on his social and stealth skills to scout the location, gather information about the defenses of the place and make some cunning plan. He strives to make his engagements as elegant as possible: his ideal assassination is when they discover that the target is death when he is already back home after retiring the rest of his compensation. It has happened only twice this far, though. Recently, he put aside his training in stealth and worked as an apprentice to a lone wizard, in order to gain some flexibility and magical skill: he thinks that the ability to use scrolls is valuable. He will not pursue this path, however, and will soon turn back to the ways of the true assassin.[/sblock] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Assassin City Rogue's Gallery
Top