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<blockquote data-quote="Dire Lemming" data-source="post: 3965786" data-attributes="member: 21457"><p><span style="color: Red"><span style="font-size: 18px">This game will likely have some mature content, so just be aware of that.</span></span></p><p></p><p>Link to initial discussion thread: <a href="http://www.enworld.org/showthread.php?t=212344" target="_blank">http://www.enworld.org/showthread.php?t=212344</a> </p><p></p><p>Link to the world map: <a href="http://www.enworld.org/attachment.php?attachmentid=31915" target="_blank">http://www.enworld.org/attachment.php?attachmentid=31915</a> </p><p></p><p>Character Creation is ECL 5, 36 point buy. Ask if you want to use some thing non-CRB.</p><p></p><p>So, I've been wanting to try to run a game again, since, well, I'm not going to get any better at GMing if I don't try it. I had this idea to run a D&D game inspired in part by the Hitman computer games.</p><p></p><p>This will be for either one or two players. You'll be a contract killer in the city of Doringdel, capitol of the nation of Laradin in Blackrat's campaign setting that I don't think I got the name of. But thanks for letting me use it, Blackrat.</p><p></p><p>Any non-lawful alignment should work as long as you play it properly. You're an independent contract killer, so if you're evil then morals aren't an issue, and if you're good you can always just take contracts on bad guys, and you won't (usually) have anyone above you writing rules for you. </p><p></p><p>Any character type could conceivably work in this setting, but the tactless fighter brute will probably get killed rather early by the city guard. So stealth, tact and guile are much more likely to get you out alive and without your face all over wanted posters.</p><p></p><p>Speaking of wanted posters. A major aspect of the game will be dealing with the law. They don't like assassins, even if Doringdel, being a decadent and corrupt city full of politicians, has a lot of use for them. However, no one wants to stick his neck out for slitting so as long as you don't stand out too much the law won't be too hard on you. Of course if you murder dozens of bystanders on your way to or from the target, well that's a different story. The more death you cause the more the law will see you as a real threat and try to find you. If you let enough people see your face enough times when it's apparent that you're up to no good then you'll end up with wanted posters of yourself all over town. Of course it's also possible to silence witnesses, through violence or diplomacy, and you can always hire someone to do something about the posters.</p><p></p><p>Doringdel is, well I guess I'll just use Blackrat's words:</p><p></p><p></p><p></p><p>I'd like to see some character ideas before I decide who to pick. They'll hopefully give me ideas for running the game. I'm not a very experienced GM, I'm only run a couple games that only lasted one session, so please go easy on me. I only have the CRBs, the Forgotten Realms Campaign Setting, and the Book of Exalted Deeds.</p><p></p><p>I'm going to use the <a href="http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm" target="_blank">Vitality/Wound Points</a> varient rules, with another varient that lethal and non-lethal damage are still seperate. It makes no difference what type of damage you do until the opponent is out of vitality points. At that point lethal damage works the same as always, but dealing non-lethal damage in excess of the creature's remaining wound points will not send them to dying state, but instead make them merely unconscious.</p><p></p><p>I'm also going to use <a href="http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm" target="_blank">Armor as DR</a> so keep that in mind.</p><p></p><p>Finally, I've got a house rule designed by Cage-Rattler. </p><p></p><p></p><p></p><p></p><p>If anyone has some good rules for a garrote, that'd be great to have.</p></blockquote><p></p>
[QUOTE="Dire Lemming, post: 3965786, member: 21457"] [COLOR=Red][SIZE=5]This game will likely have some mature content, so just be aware of that.[/SIZE][/COLOR] Link to initial discussion thread: [URL]http://www.enworld.org/showthread.php?t=212344[/URL] Link to the world map: [URL]http://www.enworld.org/attachment.php?attachmentid=31915[/URL] Character Creation is ECL 5, 36 point buy. Ask if you want to use some thing non-CRB. So, I've been wanting to try to run a game again, since, well, I'm not going to get any better at GMing if I don't try it. I had this idea to run a D&D game inspired in part by the Hitman computer games. This will be for either one or two players. You'll be a contract killer in the city of Doringdel, capitol of the nation of Laradin in Blackrat's campaign setting that I don't think I got the name of. But thanks for letting me use it, Blackrat. Any non-lawful alignment should work as long as you play it properly. You're an independent contract killer, so if you're evil then morals aren't an issue, and if you're good you can always just take contracts on bad guys, and you won't (usually) have anyone above you writing rules for you. Any character type could conceivably work in this setting, but the tactless fighter brute will probably get killed rather early by the city guard. So stealth, tact and guile are much more likely to get you out alive and without your face all over wanted posters. Speaking of wanted posters. A major aspect of the game will be dealing with the law. They don't like assassins, even if Doringdel, being a decadent and corrupt city full of politicians, has a lot of use for them. However, no one wants to stick his neck out for slitting so as long as you don't stand out too much the law won't be too hard on you. Of course if you murder dozens of bystanders on your way to or from the target, well that's a different story. The more death you cause the more the law will see you as a real threat and try to find you. If you let enough people see your face enough times when it's apparent that you're up to no good then you'll end up with wanted posters of yourself all over town. Of course it's also possible to silence witnesses, through violence or diplomacy, and you can always hire someone to do something about the posters. Doringdel is, well I guess I'll just use Blackrat's words: I'd like to see some character ideas before I decide who to pick. They'll hopefully give me ideas for running the game. I'm not a very experienced GM, I'm only run a couple games that only lasted one session, so please go easy on me. I only have the CRBs, the Forgotten Realms Campaign Setting, and the Book of Exalted Deeds. I'm going to use the [URL=http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm]Vitality/Wound Points[/URL] varient rules, with another varient that lethal and non-lethal damage are still seperate. It makes no difference what type of damage you do until the opponent is out of vitality points. At that point lethal damage works the same as always, but dealing non-lethal damage in excess of the creature's remaining wound points will not send them to dying state, but instead make them merely unconscious. I'm also going to use [URL=http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm]Armor as DR[/URL] so keep that in mind. Finally, I've got a house rule designed by Cage-Rattler. If anyone has some good rules for a garrote, that'd be great to have. [/QUOTE]
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